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EMF Compat: Not Enough Animations

Makes Not Enough Animations work correctly with animated EMF player models.

Modrinth adventure decoration

Описание

# Not Enough Animations: EMF Compat A small client-side mod that pauses **[Entity Model Features](https://modrinth.com/mod/entity-model-features)** player animations while **[Not Enough Animations](https://modrinth.com/mod/not-enough-animations)** is active. Tested with **[Fresh Animations: Player Extension](https://modrinth.com/resourcepack/fa-player-extension)** and **[Detailed Animations](https://modrinth.com/resourcepack/detailed-animations)** but it should work with any player animation resource pack. ## Video ## Covered Animations | Animation | Notes | |---|---| | Boat (rowing) | | | Horse (riding) | | | Eating / Drinking | | | Hug | | | Item Swap | | | Petting | | | Map Holding | | | Hold Up Items | Can be disabled for FA:PE | | Burning | Works even while sprinting | | Freezing | Works even while sprinting | | Naruto running | Works only while sprinting | ## Ignored Animations | Animation | Reason | |---|---| | Ladder | FA:PE handles ladders better | | Crawling | FA:PE handles crawling better | | Elytra | FA:PE handles elytra better | | Falling | FA:PE handles falling better | | Death | FA:PE handles death better | | Swimming | FA:PE handles swimming better | | Bow / Crossbow | FA:PE handles bow/crossbow better | ## Sprint Behavior The compat layer is **disabled while sprinting**, with the exception of `BurningAnimation` and `FreezingAnimation`. ## REQUIRED "Not Enough Animations" Settings These settings are REQUIRED to set in the mod **Not Enough Animations**. | Setting | Value | |---|---| | Animation Smoothing | OFF | | Disable Leg Smoothing | ON | | Ladder Animation | OFF | | Bow Animation | Vanilla | ## Compatibility - **[Freecam](https://modrinth.com/mod/freecam)** — when the camera is detached, the compat layer keeps capturing and restoring poses so animations stay correct. - **[First Person Model](https://modrinth.com/mod/first-person-model)** — when FPM is installed and enabled, pose capture and restoration are not skipped in first person, so NEA animations still apply to the visible body. enjoy ^-_-^