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Northstar Sable Iris Horizons Bridge

A NeoForge compatibility bridge for Northstar: fixes Iris and Complementary skies, fades Distant Horizons into space, and transfers Sable structures between planets and orbit.

Modrinth game-mechanics utility

Описание

# Northstar Sable Iris Horizon Bridge **A compatibility bridge for Northstar, Iris, Complementary Shaders, Distant Horizons, Sodium, and Sable.** Northstar Sable Iris Horizon Bridge makes planetary exploration look and behave as one connected experience. It fixes shader conflicts with Northstar skies, gives Distant Horizons a clean atmospheric exit, adds integrated configuration pages, and lets compatible Sable structures travel through Northstar's native planet-transfer boundaries. Northstar is required. Other integrations activate only when their matching mod is installed. ![Northstar Earth Orbit shader compatibility comparison](https://cdn.modrinth.com/data/cached_images/f07fd1a4f33fb59163c3f8264417a4d28c44dfee_0.webp) ## Iris and Shader Compatibility Northstar uses its own sky layers for planets, stars, clouds, masks, and space effects. Shader packs can hide these layers, treat them as a Sun or Moon, or render them with the wrong transparency. This bridge adds Iris-aware Northstar rendering, with dedicated support for **Complementary Shaders on Iris 1.8.x**. - Restores Northstar planet masks and custom sky layers. - Keeps Northstar stars visible in dimensions and times where Northstar expects them. - Prevents large planet textures and cloud layers from being mistaken for celestial bodies. - Respects Northstar's dimension-specific Sun and Moon rules. - Preserves clean black space backgrounds where appropriate. - Stops shader volumetric clouds, cloud shadows, fog, and light effects from appearing in Northstar no-cloud space dimensions. - Applies Northstar's intended atmospheric behaviour to Mars and Venus. - Includes shader-side handling for Venus acid rain. BSL can benefit from the Iris-side sky compatibility, while Complementary receives the dedicated shader-source compatibility path. ![Mars shader compatibility comparison](https://cdn.modrinth.com/data/cached_images/f71ed6b813c6d9d358d45e313aa94e265c54a4be_0.webp) ![Venus acid rain shader compatibility comparison](https://cdn.modrinth.com/data/cached_images/57e8bca40652ae3b372a6e2cf7dc8650348dc2d2_0.webp) ## Distant Horizons Atmospheric Transition Distant Horizons is useful near a planet's surface, but LOD terrain should not remain visible in open space. The bridge fades Distant Horizons out as the player rises through the atmosphere instead of leaving an abrupt cutoff. - Default fade begins at **Y=500**. - Default fade distance is **64 blocks**, ending at Y=564. - Both values can be changed in the configuration. - Prevents visual remnants when moving into high altitude. - Protects Minecraft's vanilla cloud option from being permanently switched off by Distant Horizons. ![Distant Horizons atmospheric fade demonstration](https://cdn.modrinth.com/data/MSoLk54A/images/b1157cfbc88d4ec2e8355f467737653f80d0aafe.gif) ## Sable Structure Transfer With Sable installed on the server, physical structures can cross Northstar's native transfer boundaries together with their passengers. - A player standing on a Sable structure transfers together with that structure. - Other entities on the structure transfer with it. - An unattended Sable structure can transfer by itself when it crosses the Northstar transfer line. - Structure detection uses Sable's own physical structure and standing-entity logic. - Server transfer settings are synchronised to connected clients when the server has the bridge installed. ![Sable structure transfer between a planet and orbit](https://cdn.modrinth.com/data/MSoLk54A/images/0b930857588b88eb6bddb351c2ecd9aca0111087.gif) ## Planet-Aware Sable Weather Physics Lightweight Sable structures can react to Northstar's Martian weather. - Mars dust storms can push light physical structures. - Movement is mass-aware and configurable. - Motion is reduced when a structure travels across or against the wind. - Players standing on a moving structure can follow its movement more naturally. - Venus is not treated as a generic wind-force dimension. ![Sable structure moving in Martian weather](https://cdn.modrinth.com/data/MSoLk54A/images/1809840410f59c1407592f05b965168364f88cd6.gif) ## Configuration Where You Expect It The bridge groups related compatibility patches into understandable settings instead of exposing a confusing list of individual mixins. - Client rendering compatibility and server gameplay patches are separated. - Optional features disable themselves when their required mod is missing. - Failed compatibility checks can show an error indicator and explanation. - Shader-related changes can reload the active Iris shader pack when needed. - When Sodium is installed, settings are available in its configuration screen. - Settings can also be opened from the NeoForge Mods screen through the embedded configuration page. ![Sodium and embedded configuration pages](https://cdn.modrinth.com/data/cached_images/756d582c18fcb5831f51bccfc945630cca9a9831_0.webp) ## Dependencies | Mod | Required? | Purpose | |---|---:|---| | Northstar | Yes | Planet, orbit, sky, atmosphere, and transfer integration | | Iris | Optional | Iris-compatible sky rendering | | Complementary Shaders | Optional | Dedicated shader compatibility | | Distant Horizons | Optional | High-altitude LOD fade | | Sable | Optional | Structure transfer and Mars weather physics | | Sodium | Optional | Integrated Sodium configuration page | ## Recommended Setup For the full experience, use: - Minecraft 1.21.1 - NeoForge - Northstar 0.6.4+1.21.1 - Iris 1.8.x - Complementary Shaders - Distant Horizons - Sable - Sodium ## Notes - This is a compatibility add-on, not a standalone planet mod. - Some shader-related settings require an Iris shader reload or a game restart. - Install the bridge on the server to use Sable structure transfer and Sable weather physics. - Client-side rendering compatibility can be used independently. ## Not Affiliated Northstar Sable Iris Horizon Bridge is an independent compatibility add-on. It is not affiliated with Northstar, Sable, Iris, Sodium, Distant Horizons, Complementary Shaders, or BSL Shaders.