← Назад к ресурсам

Noisiumed

A performance-focused fork of Noisium that accelerates Minecraft's terrain generation through targeted optimizations. Generates chunks faster without altering world output.

Modrinth management optimization utility

Описание

# Noisiumed **A maintained fork of [Noisium](https://www.curseforge.com/minecraft/mc-mods/noisium) by [Steveplays28](https://github.com/Steveplays28)** The original project is archived and no longer maintained. This fork exists to keep it working and to apply small fixes/updates where necessary. It also offers a version not currently supported by any of the other forks. *** ## What Does This Mod Do? Noisiumed speeds up terrain generation by optimizing the internal processes Minecraft uses when creating new chunks. Whether you're exploring a new world, using Distant Horizons to render LODs, or running a server, this mod reduces the time spent generating terrain. ### Key Optimizations * **Faster block placement** – Writes directly to chunk palette storage, skipping unnecessary overhead * **Improved biome population** – Optimizes memory access patterns during biome assignment * **Cached calculations** – Stores frequently-used generation values instead of recomputing them * **Streamlined chunk locking** – Reduces synchronization overhead during noise population ## World Generation Parity This mod produces **identical worlds** to vanilla Minecraft. No blocks, biomes, or structures are changed—only the speed at which they're generated. ## Compatibility ✅ Works alongside most performance mods including **C2ME**, **Lithium**, **Sodium**, and **Nvidium**   ✅ Compatible with **Distant Horizons** (speeds up LOD generation)   ✅ Works with terrain mods like **ReTerraForged**   ⚠️ **Known incompatibility**: Biospherical Expansion (BioX) ## Installation Drop the JAR into your `mods` folder. No configuration needed.   This is a **server-side** mod—only the server (or singleplayer host) needs it installed. *** ### Credits This mod is a fork of **Noisium** created by **Steveplays28**. All original optimization concepts and implementations are credited to them. Additional thanks to Builderb0y, ishland, and the community contributors who helped shape the original project. Licensed under **LGPL-3.0**