← Назад к ресурсам

Nilcord

Yet another Discord bridge for Minecraft

Modrinth management social utility

Описание

What started as a niche project for a niche modloader for a niche Minecraft version has now been extended to all Minecraft versions (that I personally care about)! # Nilcord | Yet another Discord bridge for Minecraft Nilcord connects the chat of your Minecraft server to a specified [Discord](https://en.wikipedia.org/wiki/Discord) text channel, using a Discord bot and (optionally) webhook. ## Installation To get the mod set up, simply place the mod file in the `mods` directory (or `nilmods` with [NilLoader](https://git.sleeping.town/Nil/NilLoader)), start your Minecraft server, and wait for it to generate the config file (and crash because it's not yet populated). The config file, named `nilcord.toml`, is found in the `config` folder, and is pretty self-explanatory. (default configuration) ```toml # Settings pertaining to Discord itself [discord] # The Discord bot token to use # default: token = "" # The default Discord channel ID for the bot to send messages to / receive messages from. Used ALONGSIDE send_to and receive_from. Can be blank! # default: channel_id = "" # Other Discord channel ID(s) for the bot to send messages to send_to = [] # Other Discord channel ID(s) for the bot to receive messages from receive_from = [] # Settings pertaining to the Discord webhook [discord.webhook] # Whether to use a webhook for sending players' chat messages to Discord # default: false enabled = false # The webhook URL to use # default: url = "" # Settings pertaining to Minecraft itself [minecraft] # Whether to allow mentioning Discord users from Minecraft # default: false enable_mentions = false # Whether to allow mentioning @everyone and @here from Minecraft # default: false enable_everyone_and_here = false # Whether to show Discord message attachments in-game # default: true show_attachments = true # Whether to show messages from other Discord bots in-game # default: false show_bot_messages = false # Whether to show messages from Discord webhooks in-game # default: true show_webhook_messages = true # Application / User IDs to ignore messages from ignored_ids = ["000000000000000000"] # Settings pertaining to message formatting [formatting] # Settings pertaining to messages visible in Discord # Available placeholders: [formatting.discord] # Server starting message # Available placeholders: N/A # default: **Server starting...** server_starting_message = "**Server starting...**" # Server started message # Available placeholders: N/A # default: **Server started!** server_started_message = "**Server started!**" # Server stopping message # Available placeholders: N/A # default: **Server stopping...** server_stopping_message = "**Server stopping...**" # Server stopped message # Available placeholders: N/A # default: **Server stopped!** server_stopped_message = "**Server stopped!**" # Server crash message # Available placeholders: N/A # default: **Server crashed :(** server_crash_message = "**Server crashed :(**" # Player chat messages # Additional placeholders: # default: **** chat_message = "**** " # Player join messages # Additional placeholders: N/A # default: > ** joined the game** join_message = "> ** joined the game**" # Player leave messages # Additional placeholders: N/A # default: > ** left the game** leave_message = "> ** left the game**" # Player advancement messages # Additional placeholders: # default: > **** has just earned the achievement **[]** #> \> __ advancement_fallback_message = "> **** has just earned the achievement **[]**\n> \\> __" # default: > **** has completed the challenge **[]** #> \> __ advancement_challenge_message = "> **** has completed the challenge **[]**\n> \\> __" # default: > **** has reached the goal **[]** #> \> __ advancement_goal_message = "> **** has reached the goal **[]**\n> \\> __" # default: > **** has made the advancement **[]** #> \> __ advancement_task_message = "> **** has made the advancement **[]**\n> \\> __" # Player death messages # Additional placeholders: # default: ** died:** __ death_message = "** died:** __" # Settings pertaining to messages sent from the webhook, if enabled [formatting.discord.webhook] # The URL to use for the webhook's avatar # Additional placeholders: # default: https://visage.surgeplay.com/bust/128/? avatar_url = "https://visage.surgeplay.com/bust/128/?" # Default skin ID for the webhook's avatar, if the player's cannot be loaded # default: 31f477eb1a7beee631c2ca64d06f8f68fa93a3386d04452ab27f43acdf1b60cb default_skin_id = "31f477eb1a7beee631c2ca64d06f8f68fa93a3386d04452ab27f43acdf1b60cb" # Default skin model for the webhook's avatar, if the player's cannot be loaded # default: wide default_skin_model = "wide" # The webhook's username # Additional placeholders: N/A # default: username = "" # Player chat messages # Additional placeholders: # default: chat_message = "" # Settings pertaining to messages visible in Minecraft # Available placeholders: [formatting.minecraft] # Discord messages # Additional placeholders: # default: [Discord] discord_message = "[Discord] " # Username format # Additional placeholders: N/A # default: username_format = "" # Mention format # Additional placeholders: N/A # default: @ mention_format = "@" # Reply format # Additional placeholders: # default: [←] reply_format = "[←] " # Attachment format # Additional placeholders: # default: [Attachment] attachment_format = "[Attachment]" ``` (Note that this is the config file for Nilcord `4.2+26.2+fabric`. It may look different on other versions.) Only the `token` and `channel_id` fields (under the `discord` category) are *strictly required* to be filled out; the mod falls back to sensible defaults for everything else. But feel free to change it to your liking! ## Notes For setting up a Discord application (to get a bot token), follow discord.js' guide: [Setting up a bot application | discord.js Guide](https://discordjs.guide/preparations/setting-up-a-bot-application.html) For finding a Discord channel's "Channel ID", follow Discord's guide: [Where can I find my User/Server/Message ID? - Discord](https://support.discord.com/hc/en-us/articles/206346498-Where-can-I-find-my-User-Server-Message-ID#h_01HRSTXPS5FMK2A5SMVSX4JW4E) With 1.21.1 and below, the Fabric versions can also make use of the [Simplified Text Format](https://placeholders.pb4.eu/user/text-format/), as well as placeholders supplied by [Text Placeholder API](https://modrinth.com/mod/placeholder-api) and the various mods that support it. With 1.21.2 and above, the Fabric versions allow using [QuickText](https://placeholders.pb4.eu/user/quicktext/) as well. With 1.20.4, as well as 26.1 and above, the NeoForge versions also allow using Simplified Text Format and QuickText. The Forge 1.7.10 version has additional support for [ChromatiCraft](https://www.curseforge.com/minecraft/mc-mods/chromaticraft)'s progression messages, as well as [ServerUtilities](https://github.com/GTNewHorizons/ServerUtilities)' AFK messages. *** Comments? Questions? Suggestions? Demands? Open an issue on the [issue tracker](https://github.com/unilock/nilcord/issues)!