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Nest Egg

An Incubation add-on that lets eggs hatch from nests, among other features.

Modrinth decoration food game-mechanics

Описание

## Overview This mod adds a few features to Nests from Incubation, enhancing compatibility with non-Abnormals mods via new pathfinding-based goals. **Note:** As this mod is focused on adding AI goals to mobs with more than a few per-tick timers involved, it may impact performance in ways I cannot adequately test. Player discretion is advised! ## Config ### Incubation Behavior - Egg layers occasionally incubate their nests, causing an egg to hatch into a baby bird. - This can be configured as an ambient behavior instead, such that birds only sit on nests every once in a while, with no cracking or hatching of eggs - Egg layers must be fed specific foods (`short_feed` or `long_feed`) in order to incubate. - Incubation cooldown ticks and the amount of time spent on the nest are configurable. - Incubators only hatch eggs if they're the only LivingEntity on the block. - **Note:** this is *not* configurable, as it's meant to softly limit over-crowding. Over-eager chicks may get in the way of their parents' incubation attempts. ### Raiding Nests - Raccoons from Alex's Mobs occasionally raid non-emu bird nests. - The ticks in between raid attempts is configurable. - Turkeys from Autumnity aggro on raccoons or players that raid turkey nests. - Emus from Alex's Mobs aggro on players that raid emu nests. ### Experimental Experimental features are disabled by default. - Upon breeding, egg layers attempt to lay an egg instead of birthing live young. One parent attempts to lay an egg, while the other attempts to incubate. - It's a cute idea, but the parents get in each others' way a bit - Egg layers exclusively lay eggs in nests, preventing spontaneous egg item entity spawns. - Crows from Alex's Mobs occasionally approach nests (without taking any eggs), watching for any loose egg item entities to nab. - This one isn't visually clear yet--I might have them circle around nests instead in a later release. ### Item Tags - This mod includes two item tags, `nest_egg:short_feed` and `nest_egg:long_feed`. - Feeding either item tag to an egg layer will allow it to incubate eggs on occasion if required feed is enabled--the duration of this ability depends on the config. - **Note:** Including items that would ordinarily cause a bird to enter love mode may have unintended consequences, such as the itemstack decreasing by 2 or not having the mob enter love mode. - In addition, `long_feed` does not include any vanilla items by default. If none of the mods included in [the tag](https://github.com/davidjjung/nestegg/blob/master/src/main/resources/data/nest_egg/tags/items/long_feed.json) are included, it will remain empty. - Feeding the tag to a baby will allow it grow a little bit more quickly than usual. --- The following changes automatically occur when relevant mods are installed: - Emus from Alex's Mobs lay eggs in empty bird nests. Uniquely, the size of the eggs makes it such that only one egg can fit in the nest at a time. - Ducks from Naturalist and Geologic Expansion lay eggs in nests as well. - (Note: their respective duck egg twig/hay nests are different blocks!) - Many egg items from outside of Alex's Mobs have been added to `alexsmobs:raccoon_foodstuffs` and `alexsmobs:crow_foodstuffs`. --- **Requires [Incubation](https://modrinth.com/mod/incubation) and [Blueprint](https://modrinth.com/mod/blueprint).** Lots of optional dependencies, though! (While I would love to add compat with other mods, that hinges on my ability to acquire the art for egg crates, nests, etc. and I don't like making sprites, haha.) Thanks to Noodlescript for some block sprites! Note: this mod is *not* affiliated with the Abnormals team. Any questions regarding this mod should be directed to my [issue tracker](https://github.com/davidjjung/nestegg/issues), not theirs. Feel free to direct any suggestions (compat or otherwise) towards the tracker as well. Thank you!