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Multiplayer Bosses

A server-side mod that makes boss health and loot drops scales to player count.

Modrinth adventure game-mechanics mobs

Описание

## A server-side mod that makes boss health and loot drops scales to player count. Default behavior makes bosses drop Loot Bags per player ### The current config option are as follows: - Should Scale Boss Health - Should Scale Boss Drops - Health Multiplier Per Player - Flat Health Multiplier - Overides Health Multiplier if not 0 - Flat Drop Multiplier - Overides default player count scaling if not 0 - Should Use Loader Tags - Should Drop Loot Bags - Boss Entities - List of bosses to use - Loot Bag Tints - Colors of dropped loot bags - Use Proximity Scaling - Only count players near boss spawns - Proximity Scaling Range - Block distance to count players in a boss fight I am working on a Fabric and Forge version. *Note: Vanilla minecraft health values cannot exceed 1024. To bypass this you can use this mod [AttributeFix](https://modrinth.com/mod/attributefix)