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Multi-Threading

🦾 Experimental server optimization modpack

Modrinth lightweight multiplayer optimization

Описание

![Banner](https://i.ibb.co/YTKXkrD/banner-1.png) ## 🦾 Multi-Threading **This is a highly experimental modpack based on [Server Optimization](https://modrinth.com/modpack/server-optimizationn), but it is extremely efficient thanks to multithreaded entity processing.** ## Once again, this is a highly experimental modpack; you should expect everything to break. Make backups. ## ✨ Features - **Multithreaded Entity Processing([Async mod](https://modrinth.com/mod/async))** - **All the Benefits of [Server Optimization](https://modrinth.com/modpack/server-optimizationn)** ## 💽 Installation - **Convert the .mrpack to .zip using the [Modrinth Pack to Zip Converter](https://jamie.codeberg.page/mrpack-to-zip/@master/)** ## 🧩Java and Flags - **Use [Java Eclipse Temurin 25](https://adoptium.net/) with the following flags: `-XX:+UseZGC -XX:+UseCompactObjectHeaders`** - **For more details, [read the article](https://unascribed.com/garden/jvm-args/)** ## 🗺️ Chunk Pregeneration: **To prevent lag caused by players generating chunks, it’s recommended to pre-generate them. Use the Chunky mod for this task. You can estimate the size of your future world on [this website](https://onlinemo.de/world).** ### Steps: - **Select the world where you want to pre-generate chunks:** Example: `/chunky world minecraft:overworld` - **Set the radius:** Example: `/chunky radius 5000` - **Start the chunk pregeneration process:** `/chunky start`