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Mson

Jsonized Entity and Block-Entity model support

Modrinth library

Описание

# M-SON [![Current Version](https://img.shields.io/github/v/release/MineLittlePony/Mson)](https://github.com/MineLittlePony/Mson/releases/latest) [![Build Status](https://img.shields.io/github/actions/workflow/status/MineLittlePony/Mson/gradle-build.yml)](https://github.com/MineLittlePony/Mson/actions/workflows/gradle-build.yml) ![Downloads](https://img.shields.io/github/downloads/MineLittlePony/Mson/total.svg?color=yellowgreen) [![Discord Server](https://img.shields.io/discord/182490536119107584.svg?color=blueviolet)](https://discord.gg/HbJSFyu) ![License](https://img.shields.io/github/license/MineLittlePony/Mson) ![](https://img.shields.io/badge/api-fabric-orange.svg) ## /ˈmeɪs(ə)n/ > _noun_ > noun: **mason**; plural noun: **masons**; noun: **Mason**; plural noun: **Masons** > 1. a person skilled in cutting, dressing, laying stone in buildings. > _"the chief mason at Westminster Abby"_ > 2. a Freemason > _"a Mason's handshake"_ > 3. a pormantau of Model and JSON _"check out these awesome msons, yo"_ > 3. a modelling Minecraft library that combines entity models and behaviours with the ability to load json files > _"dude, you gotta use M-Son"_ > verb > - build from or stengthen with stone > _"the other building was masoned up out of hewn limestone"_ > - cut or dress (stone). > _"one course of massive stones, roughly masoned"_ ### What is Mson? [Wiki](https://github.com/MineLittlePony/Mson/wiki) | [Model Language Definition](https://github.com/MineLittlePony/Mson/tree/1.20/doc) Mson is a fabric library/mod for defining and loading entity models through configurable json files. It makes modders' lives easier by taking the model geometry out of the code and putting it in a place where it's separated from game logic, and it makes player's lives better by making it possible for your models to be customised and replaced using nothing more than a resourcepack. ## Getting Started [ResourcePack & Mod Creators] When MSON is installed, every entity model in the game can be loaded from an equivalent json file in the `assets//models/entity/mson` folder. Check [this folder](https://github.com/MineLittlePony/Mson/tree/1.20/src/test/resources/assets/minecraft/models/entity/mson) for a short list of example models made to closely (and in some cases not very closely) match the equivalent model for a limited few vanilla entities. For a more complete list, and instructions on how to convert models already loaded into the game, check the [Sample 1.20.1 Models](https://github.com/MineLittlePony/Mson/wiki/Sample-1.20.1-Models) wiki page. ## Getting Started [Mod Creators] Want to register your own models to load with mson? Doing so is as simple as: 1) `assets//models/entity/my_model.json` 2) `static ModelKey