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Sombrius's Weaponry

A mod that aims to add new weapon types to give players more variety.

Modrinth equipment

Описание

This mod as been remade from the ground up with better textures, models, weapons and less jankiness. Go try [Mortius' Weaponry Redux](https://modrinth.com/mod/mortius-weaponry-redux) instead! Mortius' Weaponry is a mod that aims to add new weapon types for players and add more variety. Each weapon has its own advantages and disadvantages and can be crafted with every material. It's recommended to use a mod like JEI to see every crafting recipe. Compatible with Better Combat. You can add this mod in your modpacks. Made with Mcreator. ## Weapons : **Rapier** Fast and can pierce armor, but has low damage compared to every other swords. **War Hammer** Deals more damage the more armor an entity has, but is slightly slower and has a lower base damage. **Gladius** If a shield is in the off-hand, it has a chance to block the incoming attack. It's slightly faster than most swords. **Dagger** Deals more damage if the player hits an entity while not being seen, aswell as in the dark. Has a lower base damage. **Khopesh** Can give the opponent mining fatigue and make them drop their shield. **Halberd** Can reach entities from far away and can disable shields. It's slower to use and needs two hands to be used. **Scythe** Deals more damage if an entity isn't wearing a helmet. Has a bigger sweeping attack and high damage, but it's really slow and needs two hands to be used. **Parrying Dagger** When put in the off-hand, the dagger can be swung. The dagger will absord 10% of incoming damage. Deals very low damage, but it's faster than most swords. **Jousting Lance** Deals more damage if the player is riding an entity. **Spear** Can reach entities from very far away, but needs two hands to be used and is slower than most weapons. **Auto Crossbow** Fires normal arrows at a rapid rate, but deals less damage than normal crossbow. Doesn't need to be reloaded. **Messer** After being hurt, the wielder has a small window of time to recover some of their lost health. **Sickle** Applies Bleed on hit, which does +10% damage every hit. Fast to use. **Saber** Protects the wielder from 25% of incoming damage. If hits are given without stopping, the blade will become faster. **Greatsword** A long sword with more reach and bigger sweeps. It's two-handed and is slow to use. **Executioner Sword** Has a chance to deal double damage when an entity is below half health. It's slow to use. **Glaive** A polearm with a moderate reach which allows for sweep attacks. **Katana** Deals less damage than a regular sword, but is faster and has a bigger sweeping attack. **Chakram** Can be thrown. **Longsword** Has bigger sweeping attacks and is faster than the Greatsword, but has lower damage **Falchion** Deals more damage to bleeding targets and protects the user from 15% of incoming damage **Pike** A very long spear with a really long reach. It's Two-Handed and slow to use **Mace** A slow weapon that deals more damage if the entity is at full health **Battle Axe** Deals more damage if the entity isn't wearing any armor and has a chance to make them not able to regenerate health for a short time. Can be used as an axe. **Hammer** Deals more knockback and more damage to armors and shields. **Flintlocks** Deal respectable damage at a long range, but are slow to reload. Can use special ammo. ___________________________________________________________ **Special Weapons** Special weapons are like normal weapons, but with special abilities. These powerful weapons can only be obtained by crafting them with special materials found all throughout the world. **Vials** Vials are potions that can be put on your weapons to inflict nasty effects upon your foes. They can be brewed at a brewing stand.