Описание
# Mortis
Mortis is a datapack that handles everything from cosmetics, to convenience, with your items after you die.
# Quick start guide
Type in chat "/function mortis:gamerule/" and tab/autofill to see what the options for gamerules are.
# Gamerule list
## HeadDisplay:
A skull will appear where the player died. If the player died with a skull on, the skull will appear as the one the player wore. If the player didn't wear a skull when dying, the skull will resemble a skeleton skull.
## ShowLastDeathCoordinates:
Tells the player in chat where they died.
## SaveItemsFromVoid:
If the player takes damage in the void, they will die and keep their items. If the player is on half a heart in the void, they will die and keep their items.
## ItemInvulnerability:
Items will not despawn or take damage.
## ItemClumping:
All items clump together at the location of death.
## ItemAntiGravity:
Disables item gravity. (best if used with the ItemClumping gamerule)
## OwnerItems:
Items will not be able to be collected by anyone but the one who died with them.
# /trigger commands
## /trigger mortis.DeathCount:
Tells the player in chat how many times they have died.
## /trigger mortis.LastDeathCoordinates:
Tells the player in chat where they last died.
# Administrator features:
## Exclusionary tags:
If you give any player a tag like this: "mortis.x.false" replacing the "x" with whatever gamerule you want to exclude them from in all lowercase, then that gamerule will not apply to them even if enabled.
# Beta stuff
Nothing at the moment.
# QnA
- Q: Can I copy/modify the code in your datapack/mod?
- A: As long as you don't distribute the modded version, you may use any or all of my code, as long as appropriate credit is given.
- Q: Can I use this pack on my public/private server?
- A: Go right ahead. I do not care what you do with this on any server.