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Mortis

Mortis is a configurable death system for manipulating items after death.

Modrinth adventure management utility

Описание

# Mortis Mortis is a datapack that handles everything from cosmetics, to convenience, with your items after you die. # Quick start guide Type in chat "/function mortis:gamerule/" and tab/autofill to see what the options for gamerules are. # Gamerule list ## HeadDisplay: A skull will appear where the player died. If the player died with a skull on, the skull will appear as the one the player wore. If the player didn't wear a skull when dying, the skull will resemble a skeleton skull. ## ShowLastDeathCoordinates: Tells the player in chat where they died. ## SaveItemsFromVoid: If the player takes damage in the void, they will die and keep their items. If the player is on half a heart in the void, they will die and keep their items. ## ItemInvulnerability: Items will not despawn or take damage. ## ItemClumping: All items clump together at the location of death. ## ItemAntiGravity: Disables item gravity. (best if used with the ItemClumping gamerule) ## OwnerItems: Items will not be able to be collected by anyone but the one who died with them. # /trigger commands ## /trigger mortis.DeathCount: Tells the player in chat how many times they have died. ## /trigger mortis.LastDeathCoordinates: Tells the player in chat where they last died. # Administrator features: ## Exclusionary tags: If you give any player a tag like this: "mortis.x.false" replacing the "x" with whatever gamerule you want to exclude them from in all lowercase, then that gamerule will not apply to them even if enabled. # Beta stuff Nothing at the moment. # QnA - Q: Can I copy/modify the code in your datapack/mod? - A: As long as you don't distribute the modded version, you may use any or all of my code, as long as appropriate credit is given. - Q: Can I use this pack on my public/private server? - A: Go right ahead. I do not care what you do with this on any server.