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More Potion Effects

Added a variety of interesting potion effects as well as several enchantments related to potion effects.

Modrinth adventure cursed magic

Описание

# The effects of the added potions are as follows: ![effect list](https://cdn.modrinth.com/data/cached_images/f68c7d01104bbd61e88ab796eec605a1f225f977.png) # Mod Overview This mod adds rich new status effects and related enchantments to Minecraft, expands potion brewing mechanics, and supports full custom configuration. # Potion Effects ### Positive Effects 1. 生命静止(Static Life): All damage and healing effects are delayed until the effect ends; 1. 坚盾(Solid Shield): Reduces damage from other entities by level; 1. 限伤(Injury Limitation): Caps incoming damage at a percentage of maximum health (scales with level); 1. 不死(Immortal): Grants one revival per level upon fatal damage, restoring health and consuming one effect level; 1. 免疫(Immune): Grants resistance to negative effects per level; Level V negates all negative effects; 1. 吸血(Leeching): Restores a percentage of health based on damage dealt; 1. 近战领域(Melee Domain): Expands an immunity zone around the player by level (configurable); 1. 长距(More Range): Increases attack range per level; 1. 触及(Touch): Increases mining reach per level; 1. 真伤(True Damage): Converts a portion of damage to armor-ignoring true damage per level; 1. 自愈(Self-Healing): Restores a percentage of current health based on level and health percentage; 1. 飞行(Flight): Grants flight; speed increases with level; 1. 修复(Repair): Periodically repairs equipped gear durability by level; 1. 流血抵抗(Bleeding Immunity): Counters or shortens bleeding effects; resists leeching; 1. 精准(Accurate): Boosts ranged damage by a percentage per level; 1. 巨力(Huge Force): Increases melee damage by a percentage per level; 1. 百分比恢复(Percentage Recovery): Periodically restores a portion of maximum health by level; 1. 高踏(Step Up): Increases automatic step height per level; 1. 坚定(Firm): Boosts armor, armor toughness, and knockback resistance per level; 1. 闪避(Evasion): Increases dodge chance per level (configurable); 1. 生命链接(Injury Link): Reflects damage to nearby entities when injured; 1. 屠戮(Slaughter): Deals increased damage to targets with lower remaining health; 1. 盛宴(Feast): Rapidly heals when hunger is high; consumes health to replenish hunger when low; 1. 同伴(Companion): Boosts attributes and restores health when nearby same-type entities die (limited uses); 1. 位格(Rank): Strengthens attributes against non-players and inflicts debuffs based on rank difference; grants buffs against players (spawn rules configurable); 1. 适应性(Adaptation): Extends post-damage invulnerability duration per level; 1. 庇护(Asylum): Periodically grants Absorption Hearts; accumulates refresh time when hearts are full; 1. 过量治疗(Overdose Treatment): Converts excess healing into Absorption Hearts (capped); 1. 魔力聚焦(Magic Focus): Increases magic damage by a percentage per level; 1. 魔法护盾(Magic Shield): Reduces magic damage by a percentage per level; 1. 强心(Strong Heart): Amplifies healing effects by a percentage per level; 1. 回响打击(Resonant Strike): Triggers a secondary attack of the same damage type on hit; 1. 不屈意志(Unyielding Willpower): Grants a chance to survive fatal damage and gain Absorption Hearts; 1. 速攻(Fast Attack): Reduces the target’s invulnerability ticks per level; 1. 延时(Extension): Mode 1: Extends duration of newly applied effects; Mode 2: Prevents duration decay for specific effects per level (configurable); 1. 亡命之债(Life Debt): Deals retaliation damage to the killer and inflicts a curse upon death; 1. 踏空(Airstride): Generates invisible blocks beneath the player; 1. 效果窃取(Effect Siphon): Steals a potion effect from the target on hit (max level = current effect level - 1); 1. 复用(Reuse): Stores active buffs as throwable potion bottles; 1. 随机正面效果(Random Positive Effect): Grants a random positive effect; 1. 匿踪(Veiled Presence): Causes all entities to ignore the player unless attacked; 1. 渊博(Erudite): Multiplies experience drops by effect level on kill; 1. 暴食(Gluttony): Accelerates eating and drinking speed; 1. 升级(Upgrade): Randomly upgrades lower-level effects when gaining new ones; 1. 挖掘强化(Enhanced Digging): Boosts mining speed and mining level simultaneously; 1. 爆燃(Deflagration): Deals (remaining burn time (ticks)/20) * level fire damage per tick; ends with explosion dealing remaining time (ticks) * level fire damage; 1. 反弹(Recoil): Reflects the same damage type back to the attacker; 1. 快速拉弓(Quick Draw): Increases bow-drawing speed. 2. 范围攻击 (Attack AOE): Deals area-of-effect damage based on effect level and a specific percentage on attack; 3. 攀爬 ((Climbing)): Grants spider-like wall-climbing ability for the duration; 4. 镇静 (Calming): Prevents screen shaking when damaged and grants immunity to Fear effects of equal or lower level; 5. 穿透 (Pierce): Allows fired arrows to pierce through additional entities based on the effect level; 6. 生命转化 (Health Conversion): Restores health equal to (Damage * 20% * Level) after taking non-armor-piercing damage; 7. 追踪 (Homing): Makes fired regular arrows track the nearest target; 8. 动能 (Kinetic): Adds damage based on the player’s current movement speed when attacking; ### Negative Effects 1. 护甲破裂(Armor Broken): Reduces armor value and toughness per level; 1. 流血(Bleeding): Inflicts periodic physical damage per level; 1. 恐惧(Fear): Cooldowns held items and drastically reduces damage dealt per level; 1. 溃力(Wane): Reduces attack damage; 1. 脆弱(Fragile): Increases damage taken by a percentage per level; 1. 窒息(Suffocation): Drains oxygen per level; 1. 弱效回复(Weakening Recovery): Reduces healing effectiveness by a percentage per level; Level V blocks healing entirely; 1. 腐蚀(Corrosion): Periodically degrades gear durability per level; 1. 沉重(Heavy): Increases gravity and reduces movement speed per level; 1. 剧毒(Highly Toxic): Inflicts periodic armor-ignoring toxic damage per level; 1. 伤势累积(Injury Accumulation): Deals internal damage based on lost health and level (increases when injured); 1. 伤势爆发(Injury Outburst): Explodes internal damage upon effect end (based on lost health and level); 1. 失准(Misalignment): Reduces ranged damage by a percentage per level; 1. 禁锢(Imprison): Fully restricts movement and jumping; 1. 病毒(Virus): Inflicts damage and spreads infection; triggers same-level virus effects when infection maxes; 1. 诅咒(Curse): Applies multiple debuffs and prevents duration decay of other negative effects; 1. 混乱(Confusion): Causes random teleportation per level; 1. 衰变(Decay): Reduces maximum health per second (restored after effect ends); 1. 破碎魔抗(Broken Magic Shield): Increases magic damage taken by a percentage per level; 1. 魔力抑制(Magic Inhibition): Reduces magic damage dealt by a percentage per level; 1. 驱散(Dispel): Lowers the level of all positive effects on the target; 1. 随机负面效果(Random Negative Effect): Inflicts a random negative effect. 2. 众矢之的 (Aggro): Attracts aggro from nearby entities; 3. 死亡 (Death): Deals damage related to effect level and max health when the duration ends. If the entity survives, it receives a higher level of the Death effect; 4. 空间锚定 (Spatial Anchor): Higher levels block more methods of teleportation; 5. 药水拮抗 (Potion Antagonism): Reduces the duration of newly acquired effects to (0.5^Level). If this effect’s level is greater than 3, the level of newly acquired effects is reduced by (Current Level - 2); 6. 副作用 (Side Effect): While active, acquiring a new positive effect also inflicts several negative effects (configurable, disabled by default); 7. 鱼肺 (Gills): Drains oxygen when out of water and restores oxygen when in water. ### Neutral Effects 1. 燃命(Health Sacrifice): Loses health per second while boosting damage (scaling with duration and level); 1. 轻装上阵(Lightly Loaded): Increases movement speed but reduces armor and damage resistance per level; 1. 重甲(Heavy Armor): Decreases movement speed but boosts armor and damage resistance per level; 1. 赌徒(Gambler): Randomly doubles damage dealt/taken (multiplier range scales with level and Luck stat); 1. 燃烧(Combustion): Sets the target on fire; duration shortens in water; 1. 借势(Leverage): Converts movement speed into damage (and recoil damage) per level; 1. 锁定(Lock): Prevents effect removal (except by duration decay); 1. 随机效果(Random Effect): Grants random effects (positive/negative/neutral; quantity scales with level). 2. 槽位锁 (Slot Lock): Prevents dropping items while the effect is active. # Enchantments 1. 消法之刃(Elimination Effect): Randomly removes a potion effect on hit; 1. 惩法之刃(Potion Punisher): Deals bonus damage to targets with potion effects; 1. 不屈(Unyielding): Grants temporary Static Life on fatal damage; 1. 碎甲之刃(Sunder Armor): Applies Armor Broken on hit with a chance; 1. 剧毒之刃(Highly Toxic Blade): Applies Highly Toxic on hit with a chance; 1. 腐败施加(Infliction Corrosion): Applies Corrosion on hit with a chance; 1. 抑疗(Inhibit Therapy): Applies Weakening Recovery on hit with a chance; 1. 生机勃勃(Vibrant): Grants Strong Heart while worn; 1. 飞行(Flying): Grants Flight while worn (loot-only); 1. 祝福之源(Source of Blessing): Grants a random positive effect on hit with a chance; 1. 诅咒之源(Source of Curseing): Inflicts a random negative effect on hit with a chance. # Custom Brewing System - Supports adding custom brewing recipes via JSON configuration: - Potions can have multiple status effects simultaneously; - custom potion names and colors are configurable; - auto-generates config folder and sample recipe to `/config/more_potion_effects/example_recipe.json` on first launch; - crafted potions auto-added to Creative Mode inventory; compatible with JEI for viewing custom recipes. # Commands /force_effect or /fe: Force effect management command; supports forcibly adding/removing effects (ignores immunity). # Configuration Options Provides extensive configuration; numerical values adjustable in `more_potion_effects.toml`: Configure random effect exclusion lists; adjust specific effect parameters; set visual behaviors for specific effects.