← Назад к ресурсам

Monster Expansion

This adds monsters. Large ones

Modrinth adventure equipment mobs

Описание

# **Overview** Tired of the same old **"click-and-slash"** Minecraft combat? Do you wish that fighting a monster felt less like a chore and more like an epic, strategic **hunt**? ![monster expansion logo](https://cdn.modrinth.com/data/cached_images/42e936ef216b504dec7cac87d6df4a0dd89262cd.png) Welcome to Monster Expansion. This mod is a ground-up recreation of the skill-based combat from games like Monster Hunter, built with zero dependencies on other mods. We haven't just added new mobs, we've added a whole new, dynamic way to fight them. [ ![discord logo](https://cdn.modrinth.com/data/cached_images/784c9f2b8f3df2f544ccb90c6ddd3a3386c0ce19.png) ]( https://discord.gg/tDTnGJSJXP ) [ ![patreon logo](https://cdn.modrinth.com/data/cached_images/922a4b27056a5c1eb1c116562708ea3b9cea2d4e.png) ]( https://www.patreon.com/cw/Saksolm ) # Check out the [Wiki](https://monsterexpansion.wiki.gg/) for the most detailed information ## The Hitzone & Part-Break System **Gone are the days of mindlessly hitting a giant, invisible health bar.** ### Combat Mechanics      **Target Specific Parts:** Monsters have different body parts with seperate health pools. These parts also have a damage type weakness. For example BLUNT is usually preferred to break a monster's head, while SLASHING deals more damage to its tail.       **Break & Sever Parts:** Focus your attacks on a single part to break it, or use a slashing weapon to completely sever a monster's tail! These actions reward unique crafting drops.       **Elemental Weaknesses:** Each individual part has its own unique set of elemental weaknesses. We've just introduced our first element, Ice, with many more planned for the future! A monster's head might be immune to Ice, but its wings might take massive damage from it. Monster armor also inherit the resistances/weaknesses for elements from the monster it was made from. ### Your Skill is What Matters **Monster Expansion rewards precision, positioning, and movement. You can't just stand still and trade blows.** **Active Dodging, Not Tanking:** Monster attacks are specific and telegraphed, requiring good movement to dodge. Most heavy attacks will punch right through a vanilla shield or temporarily disable it. Eating too many attacks repeatedly will stun you, and some monsters have a chance to inflict unique status effects. Its advised to not face tank the monsters. **Dynamic Gameplay:** Breaking a monster has real consequences. Sever a monster's tail, and its tail-swipe attack will have less reach because the parts that deal the damage are literally gone. ### Credits: Textures are done by Cliosow :3 Japanese translations by day Russian translations by lacrite Many of the monster roars and sound effects were created by mixing and editing high-quality, Creative Commons 0 (CC0) assets from community-driven sites like: Freesound Pixabay Zapsplat I am incredibly grateful to the original artists who make their work available for everyone to use! Note: The previous GPLv3 tag was a configuration error. The source code for this project has never been public/open-source; v0.5.1 aligns the license text with the project's actual status.