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Modern Dynamics

Modern item and fluid transport for Fabric, inspired by Thermal Dynamics.

Modrinth storage transportation utility

Описание

# Modern Dynamics (MD) _Modern item and fluid pipe mod for NeoForge, inspired by Thermal Dynamics._ **Status**: _Beta, testing appreciated!_ Should be safe to use in worlds, no breaking changes are planned. If you find any bug or missing feature, please open an issue on GitHub. Discussion on [the AE2 discord](https://discord.gg/Zd6t9ka7ne). ## Current Features ### Item Transport Pipes ![Item pipe image](https://i.imgur.com/6e2vgec.png) ### Fluid Transport Pipes ![Fluid pipe image](https://i.imgur.com/PtH06NI.png) ### Attachments - Place an **extractor** on an item or fluid pipe to allow it to extract from adjacent inventories. - Place an **attractor** on an item pipe to allow it to pull from connected inventories. Place an attractor on a fluid pipe to increase the speed at which it pulls fluids from the network. - Guess what a **filter** does! ;) - Item pipes will normally prefer the closest inventory. An **inhibitor** increases the length of a connection by 1000 for pathfinding purposes, which makes item pipes avoid that connection if possible. ### Modern Industrialization Cables When Modern Industrialization is loaded, the following energy cables are available: LV, MV, HV, HV and Superconductor cables. They transmit EU, similarly to cables from Modern Industrialization... they just look cooler! ;) ![EU cables image](https://i.imgur.com/OfKQgSK.png) ### Machine Extender The Machine Extender can be placed on top of a machine to "extend" it, giving more space for pipes to connect. Machine Extenders can be stacked. _Here is an example with a Modern Industrialization Chemical Reactor:_ ![Machine Extender image](https://i.imgur.com/72L9Lfs.png) ### Wrench There is a **wrench** to configure the pipes, and the pipes are compatible with any standard Forge wrench (using the `c:tools/wrench` tag). ## Further questions ### Why did you make yet another pipe mod? * We believe a lot of people are interested in a Thermal Dynamics-like pipe mod. * I (Technici4n) have written instantaneous pipes for Modern Industrialization, and I want to try doing non-instantaneous pipes now. It's a lot more complex, which makes it fun. ### Port to NeoForge? Done ;) ## License ### Code Lesser General Public License v3. ### Art and Sound Assets [© 2012-2017 Cult of the Full Hub / Team CoFH / CoFH](https://github.com/CoFH/ThermalDynamics) Art and sound assets are released under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International ([CC BY-NC-SA 4.0](https://creativecommons.org/licenses/by-nc-sa/4.0/))