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Mobs No Render

skip entity render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)

Modrinth optimization

Описание

# mobsnorender skip render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file) # motivation Have more performance in my 1.7.10 modpacks # todo dynamically change X Y Z coord if alot of mobs are rendered add a config to completly disabling entities rendering add togglable via keybind fix tile entity renderer canceller doesn't work # Links to descriptions of my projects. [*Modrinth*](https://modrinth.com/mod/mobs-no-render) [*Github*](https://github.com/quentin452/mobsnorender) [*Curseforge*](https://legacy.curseforge.com/minecraft/mc-mods/mobs-no-render)