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Mobs Love Darkness

This mod gives certain mobs a chance to fixate on and destroy nearby light sources, creating dangerous dark zones and rewarding players who pay attention.

Modrinth adventure cursed mobs

Описание

# Mobs Love Darkness A Fabric mod for Minecraft 1.20.1, 1.21.1 and 1.21.11 that gives certain mobs a chance to fixate on and destroy nearby light sources, creating dangerous dark zones and rewarding players who pay attention. ## What it does Some mobs will occasionally lock onto nearby torches, lanterns, and campfires and attempt to destroy them. A fixated mob glows and emits soul fire particles, giving an observant player a chance to react before their lighting is gone. Once the mob reaches the light source it breaks it, playing a distinctive sound and returning to normal behavior in the newly created darkness. Phantoms may occasionally destroy exposed torches during their swooping attacks, making open-air lighting somewhat vulnerable at night — but their erratic flight means covered lighting remains relatively safe. Everything is highly configurable. ## Features - Configurable list of eligible mob types — any mob can be added via config - Configurable list of targetable blocks — works with any block ID including modded blocks - Per-mob-type goal assignment chance — phantoms can be tuned separately from high-spawn mobs like zombies - Optional glowing effect on fixated mobs for player readability - Optional soul fire particle trail while fixating - Optional distinctive sounds on fixation start and light source destruction - Unreachable targets are blacklisted per-mob to prevent stuck behavior - Block protection mod compatible — protected blocks are detected and blacklisted gracefully - All behavior is server-side only, no client installation required for multiplayer ## Default behavior By default, the following mobs are eligible for the light fixation goal: | Mob | Default eligibility chance | |---|---| | Zombie | 5% | | Husk | 5% | | Zombie Villager | 5% | | Zombified Piglin | 5% | | Phantom | 75% | The following blocks are targeted by default: - Torch / Wall Torch - Lantern - Soul Torch / Soul Lantern - Campfire / Soul Campfire ## Configuration The config file is generated at `config/mobs-love-darkness.json5` on first launch. All fields include descriptions and valid ranges directly in the file. | Config | Default | Description | |---|---|---| | `LightSourceSearchRadius` | 16 | Block radius to search for light sources. Range: 1–128 | | `LightSourceSearchRadiusVertical` | 4 | Vertical block radius to search for light sources. Range: 1–128 | | `LightSourceBreakTimeTicks` | 20 | Ticks to break a light source (20 ticks = 1 second). Range: 1–1200 | | `LightFixationChance` | 0.05 | Chance per second that an eligible mob fixates on a nearby light source. Range: 0.0–1.0 | | `LightFixationSpeedMultiplier` | 0.85 | Movement speed multiplier while fixating (1.0 = normal speed). Range: 0.1–10.0 | | `LightFixationCooldownTicks` | 200 | Ticks before a mob can fixate again after destroying a light source. Range: 0–72000 | | `LightFixationMaxGoalTicks` | 600 | Maximum ticks spent on a single fixation attempt before giving up. Range: 100–72000 | | `LightFixationGoalPriority` | 3 | Goal priority (lower = higher priority, vanilla zombie attack = 2). Range: 1–10 | | `EnableParticles` | true | Soul fire particle trail on fixated mobs | | `EnableSounds` | true | Sounds on fixation start and light source destruction | | `EnableLightFixationGlowEffect` | true | Glowing outline on fixated mobs | | `TargetableLightSources` | see above | List of block IDs to target, including modded blocks | | `LightFixationEligibilityChancePerMobType` | see above | Per-mob-type chance to receive the goal on spawn | ## Performance guidance Search cost scales cubically with radius — a radius of 128 checks ~500x more blocks than a radius of 16. Balance search radius against mob eligibility: | Search radius | Recommended max eligible mobs | |---|---| | 16 (default) | ~50 | | 32 | ~20 | | 64 | ~5 | | 128 | ~1-2 | `LightSourceSearchRadiusVertical` (default: 4) also contributes to search cost. Increasing it significantly will reduce performance — keep it low unless your use case specifically requires searching underground. These are rough guidelines. Actual impact depends on hardware and other mods. ### Adding modded mobs and blocks Any valid block or entity registry ID works in the config lists: ```json "LightFixationEligibilityChancePerMobType": { "minecraft:zombie": 0.05, "minecraft:phantom": 0.75, "alexsmobs:warped_mosco": 0.10 }, "TargetableLightSources": [ "minecraft:torch", "minecraft:wall_torch", "supplementaries:oil_lamp" ] ``` ## Compatibility **Game rules** - This mod respects the mobGriefing game rule. If mobGriefing is disabled when a mob spawns, it will not receive the light fixation goal. Mobs that already have the goal when mobGriefing is disabled will stand down gracefully without breaking blocks. **Works with:** - Sodium, Iris, Lithium, and other performance mods - Mods that add new mob types — add them via config - Mods that add new light source blocks — add them via config **Does not affect:** - Client-side dynamic lights from shader mods — only actual world blocks are targeted - Bedrock Edition — Java only **Potential conflicts:** - Mods that completely replace mob AI goal selectors may prevent the goal from being injected - If goal priority conflicts with another mod, adjust `LightFixationGoalPriority` in config (vanilla zombie attack goal is priority 2) **Block protection mods (GriefPrevention, FTB Chunks, etc.)** — protected blocks are detected after a break attempt and blacklisted, preventing repeated attempts. Note: FTB Chunks mob griefing protection on Fabric only covers Endermen by default and will not prevent this mod's block breaking — use the mobGriefing game rule for global protection instead. ## Known limitations - There is no distinction between player-placed and world-generated blocks — blocks that are naturally generated can also be targeted - Phantoms have imprecise torch-targeting due to their flight navigation — this is somewhat by design, as accurate phantom targeting would be difficult to counter - Disabling the mobGriefing game rule prevents new mobs from receiving the goal and prevents blocks from being broken by mobs that already have it ## GitHub https://github.com/AndartaMC/mobs-love-darkness ## License [MIT](LICENSE) — feel free to include this mod in modpacks.