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Mo' Roman Numerals

Enchantments and potencies have roman numerals up to 10. Rookie numbers. Think bigger.

Modrinth simplistic tweaks vanilla-like

Описание

# Summary Have you used enchantments or effects before? If you have, you'd know that they show as not Arabic Numerals (1-10), but Roman Numerals (I-X). The problem is, the enchantment limit is at a level of 10 before it switches to an ugly string of text. Say I wanted to have Sharpness 30 on my sword. Well, in Vanilla Minecraft, it'd show up like: ``` "Sharpness enchantment.level.30" ``` When it should be ``` "Sharpness XXX" ``` The more frustrating thing is that there's an easy way to fix this, but Mojang just doesn't care! This is why I made this resource pack, for the littler things. # What enchantment/effect does this resource pack cap at? The limit for enchantment levels and potion potencies is 255. This resource pack has the __complete__ set of potencies and enchantment levels ranging from 0 to 255. Numerals from 1 to 255 are the conventional roman numerals while 0 is N. I don't know when you'd be using level 0 enchants, but for the sake of consistency I added it. # What is the Omega version? As of now, the Omega version for MRN supports all versions 1.21 and beyond. Unless bugs pop up, no more version-specific MRN updates will be released. There is support for numerous languages and their subtypes, but I will add even more in the future. _I do not plan to backport this resource pack unless I feel like it, or there is high demand._ ## Thank you! That's basically it! Reminder, this pack's only purpose is to extend the limit of Roman Numerals on enchantment/effect levels. This pack does nothing else.