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MmdSkin

A mod that replaces Minecraft entity rendering with MMD models

Modrinth cursed decoration utility

Описание

# MMD Skin - Bring MMD Models to Minecraft **MMD Skin** is a Minecraft mod that allows you to replace the player skin with MMD (MikuMikuDance) models, complete with real-time physics simulation for hair, clothes, and accessories. ## ✨ Features - **PMX/PMD Model Support** - Load and render MMD models in Minecraft - **VMD Animation Playback** - Play skeletal and morph animations - **Real-time Physics** - Hair, skirts, and accessories react naturally to movement - **GPU Skinning** - High-performance vertex skinning via Compute Shader - **Toon Rendering** - Cel-shading effects with customizable parameters - **Multi-layer Animation** - Blend multiple animations simultaneously - **TouhouLittleMaid Integration** - Apply MMD models to maids ## 📦 Installation 1. Install [Fabric Loader](https://fabricmc.net/) or [Forge](https://files.minecraftforge.net/) for Minecraft 1.20.1 2. Download the mod `.jar` file and place it in `.minecraft/mods/` 3. Launch the game - the mod will create the `3d-skin` resource directory automatically 4. Add your own models and animations to the corresponding folders ## 📁 Directory Structure The mod uses `.minecraft/3d-skin/` as the resource root: ``` .minecraft/ └── 3d-skin/ ├── EntityPlayer/ # Player models │ ├── ModelA/ # Each subfolder = one model │ │ ├── model.pmx # Model file (.pmx/.pmd) │ │ ├── *.png # Textures │ │ ├── dance.vmd # Model-specific animation (optional) │ │ └── smile.vpd # Model-specific morph (optional) │ └── ModelB/ │ └── ... ├── DefaultAnim/ # System preset animations ├── CustomAnim/ # User custom animations ├── DefaultMorph/ # System preset morphs └── CustomMorph/ # User custom morphs ``` ### EntityPlayer/ - Player Models Store your MMD models here. **Each model must be in its own subfolder**. | File Type | Extension | Description | |-----------|-----------|-------------| | Model | `.pmx` / `.pmd` | Required, PMX takes priority | | Texture | `.png` / `.jpg` / `.bmp` / `.tga` | Referenced by model | | Animation | `.vmd` | Optional, model-specific | | Morph | `.vpd` | Optional, model-specific | **Model Detection Rules:** - Scans each subfolder for `.pmx` or `.pmd` files - If multiple model files exist, `model.pmx` or `model.pmd` is prioritized - Otherwise, the first file alphabetically is selected ### DefaultAnim/ - System Preset Animations Contains built-in animations that map to player states: | Animation | Trigger | |-----------|---------| | `idle.vmd` | Standing still | | `walk.vmd` | Walking | | `sprint.vmd` | Sprinting | | `sneak.vmd` | Sneaking | | `swim.vmd` | Swimming | | `crawl.vmd` | Crawling | | `sleep.vmd` | Sleeping | | `die.vmd` | Death | | `elytraFly.vmd` | Elytra flight | | `onClimbable.vmd` | Climbing (idle) | | `onClimbableUp.vmd` | Climbing up | | `onClimbableDown.vmd` | Climbing down | | `onHorse.vmd` | Riding | | `swingLeft.vmd` | Left hand swing | | `swingRight.vmd` | Right hand swing | > You can replace these files to customize base animations. ### CustomAnim/ - User Custom Animations Place your `.vmd` animation files here. They can be triggered manually via the action wheel. ### Animation Priority When loading animations, the mod searches in this order: 1. **Model-specific folder** (`EntityPlayer/ModelName/*.vmd`) - Highest priority 2. **Custom animation folder** (`CustomAnim/*.vmd`) 3. **Default animation folder** (`DefaultAnim/*.vmd`) - Lowest priority This allows you to create model-specific animations that override general ones. ## 🎮 Controls ### Main Config Wheel (Hold `Alt`) Hold `Alt` to open the main configuration wheel: | Option | Function | |--------|----------| | 🎭 **Model Switch** | Open model selector to change player model | | 🎬 **Action Select** | Open action wheel to play custom animations | | 😊 **Morph Select** | Open morph wheel to apply expressions | | 👕 **Material Control** | Toggle visibility of model parts | | ⚙ **Mod Settings** | Open mod configuration screen | ### Maid Config Wheel (Press `B` on maid) If TouhouLittleMaid is installed, aim at a maid and press `B` to open maid-specific options. > **Tip:** Keybinds can be customized in Options → Controls → MMD Skin category. ## ⚙ Settings Access mod settings via the config wheel or Mod Menu. Available options: ### Rendering - **OpenGL Lighting** - Enable/disable lighting - **MMD Shader** - Use MMD-style shading ### Performance - **Model Pool Max** - Maximum cached models (10-500) - **GPU Skinning** - Use Compute Shader for vertex skinning (requires OpenGL 4.3+) - **GPU Morph** - Use Compute Shader for morph calculations - **Max Bones** - Maximum bone count (512-4096) ### Toon Rendering - **Enable Toon** - Enable cel-shading - **Toon Levels** - Number of shade levels (2-5) - **Rim Light** - Edge highlighting - **Shadow Color** - Custom shadow tint - **Specular** - Highlight settings - **Outline** - Model outline (width & color) > ⚠️ **Note:** Toon Rendering and GPU Skinning are currently incompatible with shader mods (Iris/Optifine). Disable these features when using shaders. ## 🔧 Tips 1. **Model not showing?** Check that your model folder contains a valid `.pmx` or `.pmd` file 2. **Textures missing?** Ensure texture files are in the same folder as the model 3. **Animation not playing?** Verify the `.vmd` file is compatible with your model's bone structure 4. **Performance issues?** Try enabling GPU features on older hardware ## 📝 Supported Formats | Format | Extension | Description | |--------|-----------|-------------| | PMX | `.pmx` | MikuMikuDance model (recommended) | | PMD | `.pmd` | Legacy MMD model | | VMD | `.vmd` | MikuMikuDance motion data | | VPD | `.vpd` | Vocaloid Pose Data (morphs) | ## 💡 FAQ **Q: Can I use any MMD model?** A: Most PMX/PMD models should work. Very high-poly models may impact performance. **Q: Do physics work with all models?** A: Physics simulation depends on the model having properly configured rigid bodies and joints. **Q: Can other players see my model?** A: Yes, if they also have the mod installed and the same model files. **Q: Is this compatible with shader mods?** A: Basic rendering is compatible with Iris/Optifine, but **Toon Rendering and GPU Skinning do not currently support shaders**. Disable these features in settings when using shader packs. ## 🙏 Credits This mod is based on the following projects: - [KAIMyEntity](https://github.com/kjkjkAIStudio/KAIMyEntity) by **kjkjkAIStudio** - Original Minecraft MMD mod - [KAIMyEntity-C](https://github.com/Gengorou-C/KAIMyEntity-C) by **Gengorou-C** - Direct predecessor of this project Thanks to the original authors for their open-source contributions! ## 🎨 Where to Get Models You can find MMD models on these websites (please respect the model authors' terms of use): - [Aplaybox (模之屋)](https://www.aplaybox.com/) - [Bowlroll](https://bowlroll.net/) - [DeviantArt](https://www.deviantart.com/) - [Niconi 3D](https://3d.nicovideo.jp/) --- *Enjoy your MMD experience in Minecraft!*