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AutoTools

AutoTools is a Minecraft mod that allows you to automatically switch to the best tool for blocks/mobs with the press of a button. It looks through your whole inventory and choses the best tool according to mining level/speed, damage and enchantments.

Modrinth equipment utility

Описание

# AutoTools [![modrinth](https://img.shields.io/modrinth/dt/minecraft_autotools?style=for-the-badge&logo=modrinth&label=Modrinth&color=1bd96a)](https://modrinth.com/mod/minecraft_autotools) [![modrinth](https://cf.way2muchnoise.eu/522205.svg?badge_style=for_the_badge)]([https://modrinth.com/mod/minecraft_autotools](https://www.curseforge.com/minecraft/mc-mods/autotools)) AutoTools looks through your whole inventory and finds the best tool to mine a block or attack a mob. The tool is determined by mining speed, mining level, enchantments, and the DPS. the Mod features a high level of customisation with many config options. For blocks where SilkTouch is preferred see [silk_touch.json](https://github.com/zelythia/AutoTools/blob/1.21.6/blockLists/silk_touch.json) and for Fortune [fortune.json](https://github.com/zelythia/AutoTools/blob/1.21.6/blockLists/fortune.json). Shears will always pre preferred for [shears.json](https://github.com/zelythia/AutoTools/blob/1.21.6/blockLists/shears.json). All config options can conveniently be edited using the ClothConfig UI: - #### Selection Config \[default]: - **toggle** \[false]: AutoTools will always be active and try to get you the best tool. Can be toggled with the set key. - **disableCreative** \[true]: Disables AutoTools in creative-mode if toggle is enabled. - **keepSlot** \[false]: Keeps the selected slot when swapping to a new tool instead of using the vanilla mechanics. - **hotbarOnly** \[false]: AutoTools will only select tool from you hotbar - **preserveDurability** \[true]: AutoTools will switch to an item with no durability if no suitable tool has been found - **hotbarOnly** \[false]: AutoTools will only select tools from you hotbar - **preferHotBarTool** \[true]: AutoTools will prefer the tool already in your hotbar if multiple tools have the same mining speed, regardless their durability. - **preferLowDurability** \[false]: AutoTools will prefer the tool with the lower durability, instead of the higher one, if they have the same mining speed and enchantments. - **preserveDurability** \[true]: AutoTools will switch to an item with no durability if no suitable tool has been found - **switchBack** \[false]: AutoTools will switch back to the item you had in your hand before breaking the block - **showDPS** \[true]: Displays the weapons Damage when hovering over it as a tooltip - **changeForEntities** \[true]: AutoTools will change to the tool with the most DPS when looking at an entity - **keepAxe** \[false]: AutoTools won't change to a better weapon(e.g. a sword) when holding an axe - **enabled** \[always]: - always: AutoTools will always be active - tool: AutoTools will only be active while holding a tool - no_tool: AutoTools will only be active while not holding a tool - **ignoredSlots** \[\[]]: AutoTools won't do anything if the currently selected one of these - **targetSlots** \[\[1,2,3,4,5,6,7,8,9]]: AutoTools only puts tools in these slots - **ignoredInventorySlots** \[\[]]: AutoTools won't select tools from these slots in your inventory. See [Inventory Slots](https://raw.githubusercontent.com/zelythia/AutoTools/refs/heads/26.1.2/images/inventory_slots.png) - **minDurability** \[0.0]: If < 1: Seen as a percentage: Tools below minDurability won't be selected Else: Seen as durability: tools will be selected until at minDurability (e.g. set to 1 to never break a tool) - **durabilityCheck** \[true]: Prevents mining when going under minDurability - **experimentalBreakDelay** \[false]: Adds an experimental 1 Tick = 50ms delay if toggle is enabled before breaking a block after a tool switch. Enable this if you are experiencing Desyncs like Ghost-Blocks when instant mining. - #### Block Behaviour: - **onlySwitchIfNecessary** \[false]: AutoTools only tries to get a new tool if it is needed to break the block - **alwaysPreferFortune** \[false]: Autotools will use Fortune for Gravel and Leaves - **preferSilkTouch** \[except_ores]: - [always](https://github.com/zelythia/AutoTools/blob/1.20.4/common/src/main/resources/data/autotools/tags/blocks/silk_touch_setting_always.json): Autotools additionally will use SilkTouch for: grass, stone, ores, leaves, snow - [ores](https://github.com/zelythia/AutoTools/blob/1.20.4/common/src/main/resources/data/autotools/tags/blocks/silk_touch_setting_always_ores.json): AutoTools additionally will use SilkTouch for ores - [except_ores](https://github.com/zelythia/AutoTools/blob/1.20.4/common/src/main/resources/data/autotools/tags/blocks/silk_touch_setting_always_exc_ores.json): Autotools additionally will SilkTouch for: grass, stone, leaves, snow - never: Autotools will only use SilkTouch if its required to mine a block. - **customTools** - Add custom tool-configurations in JSON format (e.g. customTools={"minecraft:block_id":"minecraft:tool_id"} or customBlocks={"minecraft:block_id":["minecraft:tool_id_1", "minecraft:tool_id_2"]}) - **Note**: On **Forge** and **NeoForge** you have the use customTools="{\"minecraft:block_id\":\"minecraft: tool_id\"}" - When adding multiple tools, the first one has the highest priority There are also pre-define lists for tool groups: autotools:pickaxe, autotools:axe, autotools:shovel, autotools:hoe, autotools:sword - To completely disable AutoTools for a block use: "autotools:disabled" - This works on both blocks and entities (e.g. "minecraft:stone" or "minecraft:sheep") ### Compatability There is a version available for the Forge, NeoForge and Fabric mod loader (ModMenu integration when using the Fabric version) AutoTools requires [ClothConfig](https://modrinth.com/mod/cloth-config). AutoTools is entirely client-side and works on servers and with many third-party mods. AutoTools also works with [Controllable](https://github.com/MrCrayfish/Controllable) --- ### For Developers: #### Item Compatability: Tools: Should implement Item.isCorrectToolForDrops(BlockState) and Item.getDestroySpeed(Item, BlockState). Additionally, Blocks should correctly implement requiresCorrectToolForDrops (Mojmap Mappings) Weapons: Items need their attack damage (and attack speed) stored as AttributeModifiers #### Mod Integration: If you want to depend on AutoTools in your own project, use either one of these configs. A list of available packages can be found at: https://maven.zelythia.net/#/releases/net/zelythia/autotools-common or https://github.com/zelythia/AutoTools/packages/2683389/versions ``` repositories { maven { name = "Zelythia Releases" url = uri("https://maven.zelythia.net/releases") } } ``` According to the [GitHub Documentation](https://docs.github.com/en/packages/working-with-a-github-packages-registry/working-with-the-gradle-registry#using-a-published-package): ``` repositories { maven { url = uri("https://maven.pkg.github.com/zelythia/AutoTools") credentials { username = project.findProperty("gpr.user") ?: System.getenv("USERNAME") password = project.findProperty("gpr.key") ?: System.getenv("TOKEN") } } } ```