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MineCoasters

Build realistic-physics roller coasters in Minecraft: off-grid track, momentum-driven trains, lifts, launches, loops, and more.

Modrinth technology transportation

Описание

# MineCoasters — real roller coasters for Minecraft **Build real, physics-driven roller coasters on smooth, free-flowing track.** Place anchor points, aim them with a wrench, link them into flowing curved track at any angle — then drop a car on and ride. Momentum, gravity, friction and drag are all simulated: what your layout can do is decided by physics, not by rails snapped to a grid. *For Minecraft 1.21.1 on NeoForge. Plays in creative or survival. Works in singleplayer and multiplayer — physics is fully server-authoritative.* --- ## Free-form spline track - Track goes **anywhere**: any height, any bank, any pitch — loops, corkscrews, overbanks, beyond-vertical drops. - **Three gauges** (narrow / medium / wide) with matching 4-, 8- and 24-seat trains, and **seven track styles** — classic steel skeleton, Mack-style triangle lattice, B&M box spine, wooden (real plank decks + walkways), RMC-style IBox, square lattice, and a cheap-and-cheerful wild-mouse "simple" style. Any style pairs with any gauge. - **Single-Rail** (RMC Raptor style) with its own straddle car, and an **Inverted** toggle that flips any layout overhead so the cars hang beneath. - **Layout helpers**: one-click **Smooth** fairs the kinks out of a whole layout, and **Auto-bank** banks every turn for the speed you *actually* rode it at. - Paint everything in all **16 dye colours**; re-skin wooden track with **11 wood veneers**. ## Drive the train - **Lift hills** with animated chains, **LSM launches**, and **brakes** — all redstone-controlled, with per-section speed, strength, acceleration and friction tuning. - **Track sensors** (presence / train length / speed output) and a **sound machine** for station ambience and ride music — build stations, block sections and auto-dispatch with plain redstone. - **Multi-car trains** with a coupler tool; ride any seat, with a smooth quaternion ride camera that handles inversions properly. ## Machines One block builds the whole thing, docks and all — then redstone runs it: - **Switch Track** — a transfer-table junction with a sliding plate, and an angle slider for each leg: straight-and-curve, a symmetric Y, or two curves of different sharpness. - **Drop Track** — a vertical elevator that carries the car between levels. - **Tilt Track** — holds a train flat, then tips the whole platform into a vertical drop. - **Turntable** — spins a whole train to face a new line (or 180° for shuttle coasters). - **Lateral Slide** — a transfer table that carries trains sideways between parallel lines. ## Design your own cars — including spinners The **Cart Workstation** is a full 3D voxel editor: build cars from eighth-block RGBA voxels (glass canopies included), place seats anywhere, preview against real track, and share designs as files. Every car in the mod is a voxel design, so anything can be replaced or remixed. **Stamp a design onto Coaster Car items** and run as many different cars on one layout as you like — a red train, an orange one and a green one circulating the same track, or a train with a distinct nose car. Stamped cars keep their own size, so a train of mixed cars spaces itself correctly, and the design follows the car through a crash and back. Add a **Bearing** and your design becomes a **spinning car** with real free-bearing physics — cornering and launch forces whip a lopsided tub through tight bends, riders count as weight, and vertical bearings swing like suspended gondolas. Ready-made **wild_mouse** and **S&S 4D** designs are included. ## Water rides - **Log Flume**, wide **Boat Ride**, and **River Rapids** (a spinning, bobbing 8-seat raft) — flowing troughs, rushing whitewater foam, waterfall roars on drops, and big speed-scaled splashes. - The **Water Coaster** is a real steel coaster that floods only the sections you choose — dry drops into splash-down troughs and out again, Mack style. ## Designer tools - **Element Placer** — 21 parametric prefab elements placed in one click, from banked turns and airtime hills to Norwegian loops, zero-G rolls and cobra rolls — plus typed, ready-to-run lift hills, stations and launches. Realistic **heartlined** rolls, exact dimensions, and a live ghost preview. - **Blueprints** — capture any hand-built section as a reusable element and share it as a file. - **Ride Tracker** — a stats tablet: ride time, top speed, airtime, and honest rider-felt **G-forces**, plus automatic detection of drops, airtime hills, helices and inversions. - **Ride Cameras** — redstone-triggered on-ride photo cameras feeding photo screens. Real on-ride photos of your actual trains and riders. ## Supports & scenery Steel support beams (with ladders and bracing), wooden support planks with a dedicated Plank Saw, carveable wooden scaffolds that track passes through, plus steel platforms, stairs, fences, rope fences and concrete footers — in every colour. ## Survival Every item is craftable, and building consumes what you've made. Smelt **Coaster Steel** from iron and coal, bind **Fortified Sticks** from ordinary sticks, and work up to track, supports, scenery, tools and machines — all in a normal crafting table. Steel comes out bare-metal gray and takes any dye the vanilla way: eight of a colour around one dye. Track and supports cost by **length**, so spacing your anchors for a smooth curve never costs more than spacing them sparsely. Pull track up with the Linker and the pieces come back. The Element Placer tells you the price of a loop before you place it. Prefer to build without the bookkeeping? Creative mode is untouched — nothing is ever consumed there. ## The Manual Every player starts with the **illustrated MineCoasters Manual** — chapters, a clickable contents page and an illustration on nearly every section — covering all of the above in-game. --- **Multiplayer:** fully supported; physics runs on the server, so everyone sees the same ride. **Modpacks:** permitted — see the licence. Found a bug or have an idea? Use the issue tracker.