Описание
# MineCoasters — real roller coasters for Minecraft
**Build real, physics-driven roller coasters on smooth, free-flowing track.** Place
anchor points, aim them with a wrench, link them into flowing curved track at any angle
— then drop a car on and ride. Momentum, gravity, friction and drag are all simulated:
what your layout can do is decided by physics, not by rails snapped to a grid.
*For Minecraft 1.21.1 on NeoForge. Plays in creative or survival. Works in singleplayer
and multiplayer — physics is fully server-authoritative.*
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## Free-form spline track
- Track goes **anywhere**: any height, any bank, any pitch — loops, corkscrews,
overbanks, beyond-vertical drops.
- **Three gauges** (narrow / medium / wide) with matching 4-, 8- and 24-seat trains, and
**seven track styles** — classic steel skeleton, Mack-style triangle lattice, B&M box
spine, wooden (real plank decks + walkways), RMC-style IBox, square lattice, and a
cheap-and-cheerful wild-mouse "simple" style. Any style pairs with any gauge.
- **Single-Rail** (RMC Raptor style) with its own straddle car, and an **Inverted**
toggle that flips any layout overhead so the cars hang beneath.
- **Layout helpers**: one-click **Smooth** fairs the kinks out of a whole layout, and
**Auto-bank** banks every turn for the speed you *actually* rode it at.
- Paint everything in all **16 dye colours**; re-skin wooden track with **11 wood
veneers**.
## Drive the train
- **Lift hills** with animated chains, **LSM launches**, and **brakes** — all
redstone-controlled, with per-section speed, strength, acceleration and friction
tuning.
- **Track sensors** (presence / train length / speed output) and a **sound machine**
for station ambience and ride music — build stations, block sections and auto-dispatch
with plain redstone.
- **Multi-car trains** with a coupler tool; ride any seat, with a smooth quaternion
ride camera that handles inversions properly.
## Machines
One block builds the whole thing, docks and all — then redstone runs it:
- **Switch Track** — a transfer-table junction with a sliding plate, and an angle slider
for each leg: straight-and-curve, a symmetric Y, or two curves of different sharpness.
- **Drop Track** — a vertical elevator that carries the car between levels.
- **Tilt Track** — holds a train flat, then tips the whole platform into a vertical drop.
- **Turntable** — spins a whole train to face a new line (or 180° for shuttle coasters).
- **Lateral Slide** — a transfer table that carries trains sideways between parallel lines.
## Design your own cars — including spinners
The **Cart Workstation** is a full 3D voxel editor: build cars from eighth-block RGBA
voxels (glass canopies included), place seats anywhere, preview against real track, and
share designs as files. Every car in the mod is a voxel design, so anything can be
replaced or remixed.
**Stamp a design onto Coaster Car items** and run as many different cars on one layout as
you like — a red train, an orange one and a green one circulating the same track, or a
train with a distinct nose car. Stamped cars keep their own size, so a train of mixed cars
spaces itself correctly, and the design follows the car through a crash and back.
Add a **Bearing** and your design becomes a **spinning car** with real free-bearing
physics — cornering and launch forces whip a lopsided tub through tight bends, riders
count as weight, and vertical bearings swing like suspended gondolas. Ready-made
**wild_mouse** and **S&S 4D** designs are included.
## Water rides
- **Log Flume**, wide **Boat Ride**, and **River Rapids** (a spinning, bobbing 8-seat
raft) — flowing troughs, rushing whitewater foam, waterfall roars on drops, and big
speed-scaled splashes.
- The **Water Coaster** is a real steel coaster that floods only the sections you
choose — dry drops into splash-down troughs and out again, Mack style.
## Designer tools
- **Element Placer** — 21 parametric prefab elements placed in one click, from banked
turns and airtime hills to Norwegian loops, zero-G rolls and cobra rolls — plus typed,
ready-to-run lift hills, stations and launches. Realistic **heartlined** rolls, exact
dimensions, and a live ghost preview.
- **Blueprints** — capture any hand-built section as a reusable element and share it as
a file.
- **Ride Tracker** — a stats tablet: ride time, top speed, airtime, and honest
rider-felt **G-forces**, plus automatic detection of drops, airtime hills, helices and
inversions.
- **Ride Cameras** — redstone-triggered on-ride photo cameras feeding photo screens.
Real on-ride photos of your actual trains and riders.
## Supports & scenery
Steel support beams (with ladders and bracing), wooden support planks with a dedicated
Plank Saw, carveable wooden scaffolds that track passes through, plus steel platforms,
stairs, fences, rope fences and concrete footers — in every colour.
## Survival
Every item is craftable, and building consumes what you've made.
Smelt **Coaster Steel** from iron and coal, bind **Fortified Sticks** from ordinary
sticks, and work up to track, supports, scenery, tools and machines — all in a normal
crafting table. Steel comes out bare-metal gray and takes any dye the vanilla way: eight
of a colour around one dye.
Track and supports cost by **length**, so spacing your anchors for a smooth curve never
costs more than spacing them sparsely. Pull track up with the Linker and the pieces come
back. The Element Placer tells you the price of a loop before you place it.
Prefer to build without the bookkeeping? Creative mode is untouched — nothing is ever
consumed there.
## The Manual
Every player starts with the **illustrated MineCoasters Manual** — chapters, a clickable
contents page and an illustration on nearly every section — covering all of the above
in-game.
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**Multiplayer:** fully supported; physics runs on the server, so everyone sees the same
ride. **Modpacks:** permitted — see the licence. Found a bug or have an idea? Use the
issue tracker.