Описание

_Imagine a Minecraft world which you leave alone for a long time. The villagers start to evolve, they build bigger and bigger villages. And when you come back, let´s say, 10,000 years later, what does the civilization in Minecraft now look like?_
**Mesophil's Cities adds a new dimension to minecraft, which is essentially a never-ending, randomly generated city consisting of streets, train routes, train stations, and other different buildings. It also contains a set of different utilities allowing for more precise and varied worldgen, or easier building and saving of structures alongside the possibility for custom city style pack creation with just datapacks.**



If you want to play Mesophil's Cities, you should install a style pack which provides the actual buildings for the cities to consist of unless you´re fine with just colored cubes made for debugging purposes. Here is a list of options for you to download:
* [Mesophil's Cities Classic:](https://modrinth.com/datapack/mesophils-cities-classic) The first and for now only official style pack for Mesophil´s Cities


This mod is still in beta. Please report every [issue](https://github.com/Quatryl23/Mesophils-cities/issues) you encounter and give feedback.


Due to the precise worldgen that is required for the city to generate correctly, big updates of worldgen mechanics affect compatibility between different versions in a negative way. Thus, updating to certain versions may result in cursed-looking terrain, like multiple buildings in one spot, and spots without any buildings. If you update to these versions and want to play a world that was created in a previous version, make sure to backup that world. Below there is a list of updates that can cause such issues:
* Nothing for now


To enter the city, you have to build a portal with a shape like the nether portal but with a frame consisting of Reinforced Deepslate. You can either:
* Find an ancient city which has a big reinforced deepslate frame in a central location **or**
* Build it yourself.
No matter what way you choose, you´ll need to activate it by using a clock on the frame which is consumed in order to create the time-travelling portal that leads directly into the city.
If you want to build the portal yourself, you might wonder: How to get Reinforced Deepslate, it´s literally unbreakable! Yes, it is in vanilla, but you now can create it yourself by applying a Reinforced Plate to Deepslate, which you can obtain by
* finding it in a Mason village house
* crafting it using Iron and a Netherite Scrap
You can also now destroy Reinforced Deepslate with the help of Silverfish, which not even Reinforced Deepslate is safe against anymore. On destruction, there is a chance to get the Reinforced Plate back, but you´re not guaranteed to. And if you don´t want to be dependent on the Silverfish´s will to infest what you want it too, you can now use bottles to ~~enslave~~ petify as many Silverfish as you´d like.


You can find detailed information on the [GitHub wiki page](https://github.com/Quatryl23/Mesophils-cities/wiki). However, this wiki is still being expanded and might not be very helpful yet.


* Code cleanup (a lot since I started this project with zero Java skills and wrote a lot of messy code)
* Moving the Loot Table Wand to a different mod
* More utilities for Style Pack creators, feel free to request some if they would help you
* Porting Mesophil´s Cities to newer versions (maybe even different modloaders)
* Adding citizens and their interactions with players
* Adding special buildings with special features


* [MCreator](https://mcreator.net/)
* [NerdyPuzzle](https://mcreator.net/user/703632/nerdypuzzle) for his useful Mcreator plugins
* [TelepathicGrunt](https://modrinth.com/user/TelepathicGrunt) for his help in early stages of the mod
* [MrJulsen](https://modrinth.com/organization/mrjulsen) for making his inspiring mod [Create Railways Navigator](https://modrinth.com/mod/create-railways-navigator)
* [Misode](https://github.com/misode) for the helpful tool [misode.github.io](https://misode.github.io/)
* Everyone trying this mod in beta, giving helpful feedback, reporting issues
