Описание
# WorldManager
Create and manage worlds in-game, through commands.
## Commands
The main command is `/worldmanager`. It has a shorter alias `/wm`.
- `/wm list` opens an overview gui of all custom worlds that have been created through this mod
- `/wm delete ` deletes the specified world, kicking all players that are currently in it
- `/wm tp []` teleports to the specified world to the players last location.
- `/wm seticon []` sets the world icon to the specified item, or the item in your hand.
- `/wm manage []` opens world management gui for the specified world, or the current world
- `/wm setportal []` changes the portal destination of the specified portal in the current world
### Create
`/wm create ` opens a gui where you can configure your world (dimension type, chunk generator and seed)
`/wm create ` allows you to create a world without using the gui (advanced). `{seed: 0L, generator: {biome: "minecraft:the_void", type: "fantasy:void"}, type: "minecraft:overworld"}` could be used to create a void world.
### Import
`/wm create [--custom-config]` allows you to import a world from a zip, rar or tar archive, or from a folder.
### Export
`/wm export []` allows you to export the current world to an `export.zip` archive.
This zip file will contain the specified world (or all selected worlds if the id is not specified), along with an
appropriate `level.dat` file and a datapack to correctly load the worlds (e.g., in singleplayer).
The file / folder needs to contain a valid `level.dat` file.
This will import the overworld dimension of the given world.
#### Multiverse
Multiverse doesn't correctly specify the world configuration. WorldManager won't be able to infer configurations like
world height or chunk generation. You should append `--custom-config` when importing to manually configure your world
to match the original configuration as close as possible.
### Spawn
`/wm setspawn` sets the world spawn of the current world to your position.
`/wm spawn []` teleports to the specified world spawn. If the spawn point is not set, it uses the vanilla spawn point logic.

_Powered by [fantasy](https://github.com/nucleoidmc/fantasy)