Описание
A simple API for enabling custom entities to implement more than one collision box.
## Setup
Add the Modrinth Maven and the right version of the mod to your build.gradle file:
```gradle
repositories {
maven { url 'https://api.modrinth.com/maven' }
}
dependencies {
modImplementation "maven.modrinth:mecha-api:VERSION_GOES_HERE"
}
```
## Usage
Implement `MultiCollidable` in your custom entity class, and override `getColliders` to add extra colliders to the entity.
## Example
The following example code adds 2 colliders to an entity, each the size of a slab:
```java
public CustomEntity extends Entity implements MultiCollidable {
public List getColliders() {
List colliders = new ArrayList();
BlockPos pos = this.blockPos();
double x = pos.getX();
double y = pos.getY();
double z = pos.getZ();
colliders.add(VoxelShapes.cuboid(x, y, z, x+1, y+0.5, z+1));
colliders.add(VoxelShapes.cuboid(x, y+0.5, z, x+1, y+1, z+1));
return colliders;
}
}
```
For 0.1.2 and newer, there is now also a custom entity type, `DynamicBoundingBoxEntity`, which has a dynamic bounding box based on the list returned by `getColliders()`:
```java
public CustomEntity extends DynamicBoundingBoxEntity {
// The bounding box of this entity will dynamically resize
// to fit the colliders returned by this function
@Override
public List getColliders() { ... }
}
```