Описание
_Developed by Christar Entertain Company (1980–2003)_
In gaming history, few stories are as strange as the one surrounding the so-called **Minecraft PS1 Prototype**. Long before Mojang or Markus Persson, a small European studio named Christar Entertain Company experimented with voxel-based terrain engines as early as 1980—an era when 3D graphics were still in their infancy.
Their most ambitious project, internally titled "_CaveGame: Earth Edition_", was demonstrated privately at **E3 on May 12, 1995**, running on early PlayStation hardware. The demo showcased a procedurally generated landscape made of cubes, dynamic lighting, and primitive weather effects—technology considered nearly impossible for the time.
After Christar declared bankruptcy on **23 October 2003**, their headquarters near **Bucharest, Romania**, were left to decay. **The facility was demolished in 2008**, but a group of preservationists reportedly found several prototype discs and handwritten design notes in the rubble. One disc, labeled “Minecraft_PSX_Build1995”, became the center of speculation after appearing **online in 2011**.
Though its authenticity remains debated, the “Christar Build” has become a legend among retro game enthusiasts—a haunting glimpse of what Minecraft might have been, had it truly begun in the 1980s.