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Challenges

A mod that adds new challenges to minecraft.

Modrinth adventure game-mechanics minigame

Описание

# Minecraft Challenges Mod A mod that adds new challenges to minecraft. # Installation The mod is currently server side only. Download the packaged jar and install it in your servers mod folder. # Usage If the mod was loaded successfully, you will have the following commands available (assuming you are OP on the server): | command | Description | Note | |---------------------|-----------------------------------------------|----------------------------------------------------------------------------------------------| | `/challenge config` | Configure which challenges should be active | You can also configure an active challenge after it was started and (de-)activate challenges | | `/challenge start` | Starts the challenge and the associated timer | Make sure to configure the challenges before! | | `/challenge pause` | Pause the timer of the challenge | | | `/challenge resume` | Resume the timer of the challenge | | | `/challenge stop` | Stop a running challenge | | | Challenge configuration interface with no challenges active | Challenge configuration interface with Hardcore, Slay Enderdragon, Scrambled Mob Drops and Destroy Blocks on Break enabled | | --- | --- | | ![Challenge configuration interface without any active challenges](https://raw.githubusercontent.com/jrester/minecraft-challenge-mod/refs/heads/main/docs/assets/challenge_config_nothing_configured.png) | ![Challenge config interface with some challenges active](https://raw.githubusercontent.com/jrester/minecraft-challenge-mod/refs/heads/main/docs/assets/challenge_config_challenges_configured.png) | # Challenges | Challenge | Description | End Condition | |--------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------| | Hardcore | Similar to vanilla hardcore, only that if one player dies, all other players also die and the challenge is lost. | Loose: Death of at least one player | | Slay Enderdragon | Challenge goal to finish minecraft (i.e. slay the Enderdragon). | Win: A player kills the ender dragon in the end | | Slay Wither | Challenge goal to kill the Wither. | Win: A player kills the wither | | Slay Warden | Challenge goal to kill the Warden. | Win: A player kills the warden | | Scrambled Mob Drops | If a mob is killed by a player, the mob drops a random item. If the same player kills the same mob, they will always drop the same item (e.g. a cow killed by player x will always drop dirt, while a cow killed by player y will always drop cobblestone). | / | | Random Mob Drops | If a mob is killed by a player, the mob drops a random item. | / | | Scrambled Block Drops | If a player mines a block, the drops are scrambled on a per player and block basis. | / | | Random Block Drops | If a player mines a block, the drops are randomized. | / | | Random Mobs on Damage | If a player damages a mob, the mob will be replaced by a random other mob. | / | | Scrambled Mobs on Damage | If a player damages a mob, the mob will be replaced by a scrambled other mob. | / | | No Crafting Tables | Players cannot use crafting tables. | / | | Random Mob Speed | Newly spawned mobs will spawn with a random speed modifier, which can make them slower or faster then they normally would be. | / | | Delete Block on Break | If a player breaks a block, a 3x3x3 matrix around that block will also be broken, but no items are dropped. | / | ## A Note on Randomizers and Scramblers * *Randomizer*: A randomizer always selects a random item/block/mob for every player. E.g. if player x first hits a cow, it is replaced by a chicken. If player x hits a second cow it is replaced by a zombie. * *Scrambler*: A scrambler will pre-randomize all items/blocks/mobs for each player and then deterministically select the same item/block/mob for each input element. E.g. if player x hits a cow, the cow will always be replaced by a chicken, while if player y hits a cow, the cow will always be replaced by a wither.