Описание
# Totems
The vanilla **Totem of Undying** is one of the best items in the game — and also one of the most boring. It saves you once, plays the same animation, gives the same tiny heal, every single time. You hold a stack of identical totems and death never feels different.
**Totems** takes that single item and explodes it into **62 unique material totems**. Every one of them still does the core job — the killing blow is cancelled, you survive on 1 heart, your effects clear — but from that moment on, *each material saves you its own way*. A totem is no longer a panic button. It's a **choice**: which death do you want to walk away from, and how do you want to walk away from it?
Some totems heal you into a tank. Some blast the mob that hit you across the room. Some freeze the whole battlefield into ice, drop a snowstorm out of a clear sky, teleport you to safety, or call in a pack of allies to finish the fight. You build your kit around the material you already mine, and every pop feels earned.
---
## How it works
Carry any totem in your main or off hand. When a hit would kill you, the totem is consumed and:
1. **You survive** at 1 heart with your effects cleared — exactly like vanilla.
2. **Every totem grants the classic Undying kit** on top of its own effect: Regeneration, Fire Resistance and Absorption (skipping any of those a totem already gives you, so nothing is wasted).
3. **The material's own signature fires** — its unique blend of buffs to you, curses and damage to nearby foes, summons, weather, teleports, explosions, or terrain changes — with a themed particle burst so every pop reads as *that* totem.
It works fully in **single-player and on servers**, in **PvE and PvP** (foe effects hit hostile mobs *and* other players).
---
## The 62 totems
**The classics — survival & defense**
- **Iron**: Resistance + summons 3 iron golems to guard you.
- **Gold**: full heal, Regeneration II and long Absorption II.
- **Diamond**: full heal, Resistance II and huge Absorption III.
- **Netherite**: the ultimate: a griefless explosion, knocks back, burns and hurts everything near you, full heal, and a stacked Fire-Res / Resistance III / Strength II / Absorption IV / Speed loadout.
- **Emerald**: heal + Hero of the Village + Regeneration.
- **Quartz / Crying Obsidian / Starlight*: clean heals and layered resistance/regeneration; Starlight (Nether Star) is a mini-Netherite panic heal.
**Aggressive — punish whatever hit you**
- **Copper / Patina**: call down lightning on nearby foes.
- **Redstone / Tuff / Slime**: shockwave knockback.
- **Echo**: sonic boom: knockback, heavy damage and Darkness to foes.
- **TNT / Netherite**: real, block-safe explosions that fling enemies back.
- **Blaze** — erupts a 60-fireball ring and buffs your Strength.
- **Magma / Soulfire / Netherbrick / Ancient**: set surrounding foes ablaze.
- **Dripstone / Cactus / Amethyst / Prismarine / Dark Prismarine**: spike damage to everything around you.
**Control: lock the enemy down**
- **Ice**: flash-freezes the terrain around you into solid ice, damages and heavily slows foes, and hastes you.
- **Snow**: calls a **10-minute snowstorm even in warm biomes** (clears with `/weather clear`), buries foes in a 28-snowball barrage and slows them.
- **Honey / Obsidian / Blackstone / Sponge / Warped / Soul / Sand**: slow, weaken, blind, nauseate or poison nearby enemies.
- **Glowstone / Glow Lichen / Froglight / End Rod**: blind or mark foes with Glowing while giving you Night Vision.
**Escape & mobility**
- **Ender / Chorus / Chorus Flower / End**: blink you out of danger (Ender also blinds pursuers).
- **Lodestone**: reverses it: yanks every nearby foe *toward* you.
- **Phantom**: Invisibility + Slow Falling + Speed to slip away.
- **Coal / Calcite / Red Sand / Azalea**: burst of Speed to run.
- **Slime / Bamboo**: shrink or grow your body (with Jump Boost / Speed) — a genuinely different way to survive.
**Support & utility**
- **Bone**: summons a wolf pack.
- **Lapis**: instant 300 XP and long Luck.
- **Moss / Coral / Melon / Redcap / Nether Wart / Toadstool**: regeneration, saturation, water breathing and Dolphin's Grace.
- **Wool / Dripleaf**: Slow Falling + Absorption for fall-death saves.
*(Every material in the game that made sense has a totem: 62 in total, each with its own particle color and effect.)*
---
## How to craft
Every totem is simple and intuitive: **8 of its material surrounding a vanilla Totem of Undying** on a crafting table.
- e.g. `8 × Diamond + 1 Totem of Undying → Diamond Totem`
- `8 × Blaze Rod + 1 Totem → Blaze Totem`, and so on for all 61 crafted totems.
The **Netherite Totem** is the exception — it's upgraded from a **Diamond Totem** at a **smithing table** with a Netherite Upgrade template and a Netherite Ingot, exactly like netherite gear.
Check the gallery below — there's a crafting image for **every single totem**.
---
## Compatibility
Runs on **Fabric, Forge and NeoForge**, Minecraft **1.20.1 through 26.2** (42 builds). Fully compatible with vanilla totem.
---
## Support
Email: zeio.gamedev@gmail.com
Discord: zeio_dust
*All Rights Reserved (ARR) Zeio.*