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Extra More Iron Totems

60+ custom totems; all cheat death but each totem save you its own way (freeze the ground, call a storm, blast foes back, and more).

Modrinth adventure equipment game-mechanics

Описание

# Totems The vanilla **Totem of Undying** is one of the best items in the game — and also one of the most boring. It saves you once, plays the same animation, gives the same tiny heal, every single time. You hold a stack of identical totems and death never feels different. **Totems** takes that single item and explodes it into **62 unique material totems**. Every one of them still does the core job — the killing blow is cancelled, you survive on 1 heart, your effects clear — but from that moment on, *each material saves you its own way*. A totem is no longer a panic button. It's a **choice**: which death do you want to walk away from, and how do you want to walk away from it? Some totems heal you into a tank. Some blast the mob that hit you across the room. Some freeze the whole battlefield into ice, drop a snowstorm out of a clear sky, teleport you to safety, or call in a pack of allies to finish the fight. You build your kit around the material you already mine, and every pop feels earned. --- ## How it works Carry any totem in your main or off hand. When a hit would kill you, the totem is consumed and: 1. **You survive** at 1 heart with your effects cleared — exactly like vanilla. 2. **Every totem grants the classic Undying kit** on top of its own effect: Regeneration, Fire Resistance and Absorption (skipping any of those a totem already gives you, so nothing is wasted). 3. **The material's own signature fires** — its unique blend of buffs to you, curses and damage to nearby foes, summons, weather, teleports, explosions, or terrain changes — with a themed particle burst so every pop reads as *that* totem. It works fully in **single-player and on servers**, in **PvE and PvP** (foe effects hit hostile mobs *and* other players). --- ## The 62 totems **The classics — survival & defense** - **Iron**: Resistance + summons 3 iron golems to guard you. - **Gold**: full heal, Regeneration II and long Absorption II. - **Diamond**: full heal, Resistance II and huge Absorption III. - **Netherite**: the ultimate: a griefless explosion, knocks back, burns and hurts everything near you, full heal, and a stacked Fire-Res / Resistance III / Strength II / Absorption IV / Speed loadout. - **Emerald**: heal + Hero of the Village + Regeneration. - **Quartz / Crying Obsidian / Starlight*: clean heals and layered resistance/regeneration; Starlight (Nether Star) is a mini-Netherite panic heal. **Aggressive — punish whatever hit you** - **Copper / Patina**: call down lightning on nearby foes. - **Redstone / Tuff / Slime**: shockwave knockback. - **Echo**: sonic boom: knockback, heavy damage and Darkness to foes. - **TNT / Netherite**: real, block-safe explosions that fling enemies back. - **Blaze** — erupts a 60-fireball ring and buffs your Strength. - **Magma / Soulfire / Netherbrick / Ancient**: set surrounding foes ablaze. - **Dripstone / Cactus / Amethyst / Prismarine / Dark Prismarine**: spike damage to everything around you. **Control: lock the enemy down** - **Ice**: flash-freezes the terrain around you into solid ice, damages and heavily slows foes, and hastes you. - **Snow**: calls a **10-minute snowstorm even in warm biomes** (clears with `/weather clear`), buries foes in a 28-snowball barrage and slows them. - **Honey / Obsidian / Blackstone / Sponge / Warped / Soul / Sand**: slow, weaken, blind, nauseate or poison nearby enemies. - **Glowstone / Glow Lichen / Froglight / End Rod**: blind or mark foes with Glowing while giving you Night Vision. **Escape & mobility** - **Ender / Chorus / Chorus Flower / End**: blink you out of danger (Ender also blinds pursuers). - **Lodestone**: reverses it: yanks every nearby foe *toward* you. - **Phantom**: Invisibility + Slow Falling + Speed to slip away. - **Coal / Calcite / Red Sand / Azalea**: burst of Speed to run. - **Slime / Bamboo**: shrink or grow your body (with Jump Boost / Speed) — a genuinely different way to survive. **Support & utility** - **Bone**: summons a wolf pack. - **Lapis**: instant 300 XP and long Luck. - **Moss / Coral / Melon / Redcap / Nether Wart / Toadstool**: regeneration, saturation, water breathing and Dolphin's Grace. - **Wool / Dripleaf**: Slow Falling + Absorption for fall-death saves. *(Every material in the game that made sense has a totem: 62 in total, each with its own particle color and effect.)* --- ## How to craft Every totem is simple and intuitive: **8 of its material surrounding a vanilla Totem of Undying** on a crafting table. - e.g. `8 × Diamond + 1 Totem of Undying → Diamond Totem` - `8 × Blaze Rod + 1 Totem → Blaze Totem`, and so on for all 61 crafted totems. The **Netherite Totem** is the exception — it's upgraded from a **Diamond Totem** at a **smithing table** with a Netherite Upgrade template and a Netherite Ingot, exactly like netherite gear. Check the gallery below — there's a crafting image for **every single totem**. --- ## Compatibility Runs on **Fabric, Forge and NeoForge**, Minecraft **1.20.1 through 26.2** (42 builds). Fully compatible with vanilla totem. --- ## Support Email: zeio.gamedev@gmail.com Discord: zeio_dust *All Rights Reserved (ARR) Zeio.*