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Marked Goats

Adds 8 unique textures for goats based on which horn they drop. The textures can be fully customised with a resource pack

Modrinth mobs utility

Описание

Bashing your head against a wall trying to work out which "random" goat horn will drop? Worry not, for now you can leave the head-bashing to the goats! This mod adds a different texture for each of the 8 variants. For the built-in textures, screaming goats are grey while normal goats retain most of the vanilla texture. Each goat has coloured bands on its horns and a letter on its back. The colours are based on [Goat Horns+](https://www.planetminecraft.com/texture-pack/1-19-goat-horns-optifine-cit-resewn-required/) (use [Goat Horns+ Remastered](https://modrinth.com/project/eI9qDeU7) for 1.21.5+) ![Two rows of four Minecraft goats in roughly isometric view. Top row is white goats with red P, orange S, yellow S, and lime F letters on their backs. Bottom row is dark grey goats with green A, light blue C, blue Y, and purple D letters on their backs. Each goat has coloured bands on the horns that match the colour of the letter](https://cdn.modrinth.com/data/biTPC5IL/images/76b8f5732ae4ed29806103205cf0ebcb6bb55b01.png) ## Resource Packs Don't like the defaults? Fair enough. It works with resource packs too. The pack structure is as follows, with each texture based on the original goat one * pack.mcmeta * assets * markedgoats * ponder.png * sing.png * seek.png * feel.png * admire.png * call.png * yearn.png * dream.png * ponder_baby.png *etc. (26.1+)* I have a partial pack called [Mythic Goats](https://modrinth.com/project/o1WLT988), so feel free to grab that as a template Made a compatible pack? Awesome! Let me know [via GitHub](https://github.com/AllanTaylor314/marked-goats/issues/1) and I'll add it to [the collection](https://modrinth.com/collection/w7pqlpIr) ## Does this work on servers? Yes, this client side mod will work on singleplayer and multiplayer (unless the server is doing something really weird and messing with entity UUIDs - I don't think servers do that, but who knows. I've used it in both singleplayer and multiplayer) No, it won't do anything if you install it on a dedicated server ## How does it work? Which horn a goat drops is based on a psuedo-random number generated from the goat's UUID. This mod goes through the same [random number generation process](https://mcsrc.dev/1/1.21.11_unobfuscated/net/minecraft/world/entity/animal/goat/Goat#L103-112) to work out which horn the goat has and choose the right texture for it. ## WTHIT Plugin *Available for 1.21.11, 26.1.2, 26.2* If you have [WTHIT](https://modrinth.com/project/6AQIaxuO) installed, Marked Goats provides an informative overlay when looking at a goat, so you don't even have to memorise the texture patterns. ![Overlay showing Call Screaming Goat details. Uses Goat Horns+ Remastered and (unreleased) Mythic Goats resource pack](https://cdn.modrinth.com/data/biTPC5IL/images/cc7f13578a050caf1bb891735d2ee0c8071fa8b5.png) ### Features and Settings - **Instrument Icon** `show_icon` - Use a resource pack like [Goat Horns+ Remastered](https://modrinth.com/project/eI9qDeU7), otherwise they all look the same - **Instrument Name** `show_instrument` - Ponder, Sing, Seek, all localised with the vanilla translations - **Screaming Status** `show_is_screaming` - "Screaming Goat" to differentiate it from regular old "Goat" - Named screaming goats will show up as "Your Goat's Name (Screaming Goat)" Each of these can be toggled in the WTHIT Plugin Settings. The plugin is translated into most in-game languages. While it uses vanilla strings for horn names, other text has been machine-translated. If you notice a translation that doesn't look right, please [open an issue on GitHub](https://github.com/AllanTaylor314/marked-goats/issues) to help improve it.