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Utils

Utility library

Modrinth library utility

Описание

# Utils Version: `5` ## Features - Global, Entity and Player Functions - Motion Entity in Facing Direction - Data Storage by Entity - Consts Scores - Player Score ID - Predicates - Item Modifiers - Entity Tags - Macro Functions - Custom Use Remainder ## Commands ### Global Clear chat for all players: ```mcfunction /function utils:global/clear_chat ``` Hide sidebar: ```mcfunction /function utils:global/hide_sidebar ``` ### Entity Despawn an entity/mob: ```mcfunction /execute as @n[type=zombie] run function utils:entity/despawn ``` Reset entity/mob/player all attributes: ```mcfunction /execute as @n[type=zombie] run function utils:entity/reset_all_attributes ``` Heal full: ```mcfunction /execute as @n[type=iron_golem] run function utils:entity/heal_full ``` ### Player Clear chat for player: ```mcfunction /function utils:player/clear_chat ``` Reset XP (points and levels): ```mcfunction /function utils:player/xp/reset ``` Get all XP Points: ```mcfunction /function utils:player/xp/get_all_points ``` The function return the all xp points and they are saved in the score `utils.player.xp.total_points` Random TP for voids worlds: ```mcfunction /function utils:player/random_tp ``` ## Motion ```mcfunction function utils:motion/calc summon fireball ^ ^ ^.5 execute store result entity @n[type=fireball] Motion[0] double -0.00025 run scoreboard players get @s utils.motion.mx execute store result entity @n[type=fireball] Motion[1] double -0.00025 run scoreboard players get @s utils.motion.my execute store result entity @n[type=fireball] Motion[2] double -0.00025 run scoreboard players get @s utils.motion.mz ``` or you can use the Storage and Macro method: ```mcfunction function utils:motion/storage {"value":"-0.00025"} summon fireball ^ ^ ^.5 data modify entity @n[type=fireball] Motion set from storage utils:motion motion ``` ## Data Storage by Entity ### Create data Exist two ways to create or add data to a path, `set` and `append`, when you use `set`, the absolute value of the path will be the `data` arg, and for `append`, the path will be an array, and will append the data arg. ```mcfunction # absolute /function utils:entity/storage/set {"path":"lives","data":3} /function utils:entity/storage/set {"path":"name","data":'"lullaby6"'} # array /function utils:entity/storage/append {"path":"deaths","data":1} /function utils:entity/storage/append {"path":"deaths","data":2} /function utils:entity/storage/append {"path":"deaths","data":3} ``` ### Run function with Entity's data When you use the `entity/storage/function` all data/args from entity's storage will be received to the function like macro args. ```mcfunction /function utils:entity/storage/function {"function":"namespace:say_lives"} ``` `say_lives.mcfunction` file: ```mcfunction $say $(lives) ``` ### Remove data ```mcfunction # absolute /function utils:entity/storage/remove/data {"path":"lives"} /function utils:entity/storage/remove/data {"path":"name"} # array /function utils:entity/storage/remove/first {"path":"deaths"} /function utils:entity/storage/remove/index {"path":"deaths","index":1} ``` ## Consts There are constants from 0 to 1000. You can check and get the const value running this command: ```mcfunction /scoreboard players get utils.const ``` Usage example: ```mcfunction /scoreboard players get 1 utils.const ``` ## Player Score ID Get the player score ID: ```mcfunction /scoreboard players get @s utils.player.id ``` ## Predicates - can/see_sky - has/effect/`` (speed, regeneration, ...) - has/passenger - in/biome/`` - in/structure/`` (village, desert_pyramid, trial_chambers, ...) - in/dimension/`` (overworld, the_nether, the_end) - in/light/`` (0, 5, 10, 15, 0-5, 5-10, ...) - is/raining - is/thundering - is/baby - is/falling - is/flying - is/ground - is/on_fire - is/riding - is/sneaking - is/sprinting - is/swimming - random/`` Example: ```mcfunction /execute as @s if predicate utils:is/on_fire run say I am on fire D: ``` ## Item Modifiers - count - count/add/`` - count/remove/`` - count/set/`` - enchantment_glint_override/`` - max_stack_size/`` - rarity/`` - remove_component/`` (use_cooldown, enchantments, max_stack_size, ...) - repair_cost/`` - tooltip/``/`` - use_cooldown/`` (1s, 2s, 1m, 1h, ...) - damage - damage/add/0.`` - damage/set/0.`` - clear_bundle - clear_container - death_protection - enchant_randomly_compatible - enchant_randomly - furnace_smelt - glider - hide_additional_tooltip - hide_tooltip - non_consumable - one_use - remove_container_loot - repair - unbrekeable Example: ```mcfunction /execute if items entity @s weapon.mainhand minecraft:raw_iron run item modify entity @s weapon.mainhand utils:furnace_smelt ``` ## Entity Tags - all_boats - animals - aquatics_animals - aquatics_real_animals - aquatics - arthropods - boats_with_chest - boats - bosses - cows - end - fishs - flyers_hostiles - flyers - horses - hostiles - humanoids - illagers - monsters - nether - neutrals - passives - piglins - proyectiles - real_animals - rideables_animals - rideables - slimes - spiders - tameables - undead - villagers_hostiles - villagers - zombiess - team_player Example: ```mcfunction /effect give @e[type=#utils:team_player] glowing 1 0 ``` ## License MIT ## 🎁 Server Hosting Creating your own server can be a very lengthy, tedious and costly process. 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