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Sequence Pathways (LOTM)

This is a mod based on the Chinese Web Novel “Lord of Mysteries”

Modrinth adventure game-mechanics magic

Описание

If you have any questions, ideas, or just wish to talk, then join the [Discord](https://discord.gg/4KU4ECsTpJ)  Mod Requires [**_Geckolib_**](https://modrinth.com/mod/geckolib) Note: This is a mod based off of the Web Novel "Lord of Mysteries" and stylistically inspired by Orca_san's Jujutsu Craft _Art_ and _Models_ made by **Swoosh** and **Breaker** _Structures_ made by **Caerus**, **Paciodas**, and **Swoosh** This mod adds various items, abilities, places and many more things to Minecraft. Progression: You get stronger through drinking specific potions. Each potion follows a fairly strict path. Current Pathways and their Sequences: Sequence 9 Sailor → Sequence 8 Folk of Rage Sequence 9 Apprentice → Sequence 8 Trickmaster Sequence 9 Apothecary → Sequence 8 Beast Tamer Sequence 9 Sleepless → Sequence 8 Midnight Poet Sequence 9 Corpse Collector → Sequence 8 Gravedigger Sequence 9 Seer → Sequence 8 Clown → Sequence 7 Magician Sequence 9 Assassin → Sequence 8 Insigator → Sequence 7 Witch Sequence 9 Bard → Sequence 8 Light Supplicant → Sequence 7 Solar High Priest Sequence 9 Warrior → Sequence 8 Pugilist Sequence 9 Monster → Sequence 8 Robot → Sequence 7 Lucky One Sequence 9 Marauder → Sequence 8 Swindler Sequence 9 Prisoner → Sequence 8 Lunatic Sequence 9 Spectator → Sequence 8 Telepathist → Sequence 7 Psychiatrist Sequence 9 Hunter → Sequence 8 Provoker → Sequence 7 Pyromaniac Sequence 9 Reader → Sequence 8 Student of Ratiocination → Sequence 7 Detective Sequence 9 Secrets Suppliant → Sequence 8 Listener → Sequence 7 Shadow Ascetic Sequence 9 Criminal → Sequence 8 Coldblooded → Sequence 7 Seriel Killer Sequence 9 Mystery Pryer → Sequence 8 Melee Scholar Progression first requires the crafting of a Reinforced Cauldron, which will then give you access the menu required to make the potions. Items put in the cauldron will stay despite closing the menu so please take your time. All recipes/ingredients can be found in one of three ways:  structures, mobs, or from Beyonder Traders (villager type). When you put in the ingredients for a potion, before you click brew, make sure each ingredient is in their respective places, as, if you they are not, ALL ITEMS USED WILL BE LOST. With potion now in hand, you may drink it and gain the respective abilities. Be warned, as if you drink a potion when you don't have enough acting exp (doesn't apply to sequence 9 potions), or the sequence of the potion is too high, you will die and not gain the abilities. Gamerules: keepBeyonderEffects (Default: true) If false, all abilities will be lost on death needFormula (Default: false) Commands: removebeyonder Similar to dying when keepBeyonderEffects is set to false, all abilities will be lost on death actingexp Changes Value of Player's acting experience setSanity Changes Value of Player's acting experience cooldowntimerstyle 0 - Cooldown Timer in seconds 1 - Cooldown Timer in ticks Keybinds: G: Select Ability Set  A few notes: This, although already implemented, will not be fully used yet. It still is needed to first enable you abilities though. Pick the one of the pathway you chose as the other(s) will not work for you. R: Cycles through abilities Shift + R: Cycles Backwards Z: Uses Abilities [Link to my YouTube](https://www.youtube.com/@breakeroffourthwall) (Will post some content updates, tears, dev logs, and other things as I get around to them) Video of a quick tutorial video on the basics as well as a rudimentary rundown of Sequence 9 Apprentice: