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Loot Journal

Tracks block breaks, item pickups, mob kills, and session stats. Attributes drops to blocks that caused them. Browse session history in-game or export data as JSON — supports Fabric, Quilt, and NeoForge.

Modrinth game-mechanics utility

Описание

## What's new in v1.3.0 - Multi-goal support: set up to 3 simultaneous goals tracked independently on the HUD - Each goal shows its own progress counter and completion checkmark in the top-right overlay - Drop rate display in session history: see the best items/break rate from block aggregates - Session history now shows block type count alongside gained items # Loot Journal **Track what you get from every block you break.** Loot Journal silently monitors your inventory and attributes item pickups to the blocks that caused them — then exports the results as clean JSON when your session ends. Built for **block randomizer speedruns**, but useful for anyone who wants to know what they're actually getting from mining. --- ## What's new in 1.2.0 - **Chest & Container Tracking** — items picked up while a container is open (chests, barrels, etc.) are now tracked separately and shown in the session summary as a "Containers" line, so loot from chests is never mixed in with block drops - **Goal / Target Tracking** — set an item goal (e.g. "diamond x64") via the new Loot Goal screen; a small HUD overlay in the top-right corner shows live progress, and a chat message fires when you hit the target --- ## What's new in 1.1.1 Bug fixes for the three features added in v1.1.0: - **Fixed** crash when a mob entity ID had an empty name after the colon (e.g. malformed registry entries) in the Session History mob kill summary - **Fixed** misleading "Click a session to see details" hint showing in the detail panel when there are no saved sessions to click - **Fixed** potential crash from a malformed `startTime` string in the session history list — now falls back to the raw string gracefully --- ## What's new in 1.1.0 - **Session timer** — elapsed time shown in every disconnect report - **Mob kill tracking** — total mobs killed per session, broken down by type *(singleplayer and LAN only)* - **Session History Screen** — browse past sessions in-game without leaving the world --- ## Features ### Drop Attribution Every block break opens a short attribution window. Items gained from your inventory within that window are linked to the block just broken. Mine quickly and multiple pending breaks are tracked concurrently. ### Session Tracking A session starts automatically when you join a world or server, and ends when you disconnect. On disconnect you get a chat summary: - All items gained and lost - XP earned - **Session timer** — elapsed time shown in every report - **Mob kills** — total mobs killed per session, broken down by type - **Container loot** — items picked up from chests/containers shown separately - Number of block types broken ### Chest & Container Tracking *(New in 1.2.0)* Items picked up while any container screen is open (chest, barrel, furnace, etc.) are attributed to a separate "Containers" bucket so they're never confused with block drops. The session summary prints a dedicated "Containers" line when container loot was collected. ### Goal / Target Tracking *(New in 1.2.0)* Set a loot goal from the new **Loot Goal** screen (bind a key in Controls > Loot Journal): - Type any item name (e.g. `diamond`, `iron_ingot`) and set a target count - A small overlay in the top-right of your HUD shows live session progress - A chat message fires once when the goal is reached - Goal persists across sessions; clear it any time from the Goal screen ### Session History Screen *(New in 1.1.0)* Browse your past sessions without leaving the game. Open the history screen with a keybind (unbound by default) to see: - Date, world name, and session duration - Items gained, mob kills, XP, and blocks broken - Click any session row to expand its details ### Mob Kill Tracking *(New in 1.1.0)* Every mob death is recorded per session. The summary shows a breakdown by mob type — useful for tracking combat-heavy sessions or drop rates from mobs. ### JSON Export Session data is saved to `loot-journal/sessions/session-YYYY-MM-DD-HH-mm-ss.json`. A running `statistics.json` file accumulates drop counts and computed drop frequencies per block type across all sessions. ### Block Randomizer Mode A dedicated mode for block randomizer challenge runs: - Restricts to one pending break at a time so drops are never mixed up - Shows a live chat line per break — `[Randomizer] grass block → dirt x1, seeds x2` - Enforces a wider attribution window to handle server loot table delay ### In-Game Config Screen All settings adjustable in-game without restarting. Open with a configurable keybind. --- ## Keybinds | Action | Default | |---|---| | Show mid-session report | J | | Open settings | *(unbound)* | | Open session history | *(unbound)* | | Open loot goal | *(unbound)* | --- ## Output Files Located under `.minecraft/loot-journal/`: | File | Contents | |---|---| | `sessions/session-*.json` | Per-session item gains/losses, mob kills, block aggregates, XP, duration | | `statistics.json` | Cumulative drop counts and drop frequencies per block type | --- ## Configuration | Setting | Default | Description | |---|---|---| | `enabled` | `true` | Master on/off switch | | `attributionWindowTicks` | `60` | Ticks after a break to collect drops (~3 seconds) | | `blockRandomizerMode` | `false` | Enable block randomizer mode | | `brFeedbackInChat` | `true` | Per-break chat lines in BR mode | | `writeSessionJson` | `true` | Save per-session JSON file | | `writeStatisticsJson` | `true` | Update cumulative statistics file | | `writeBreakEvents` | `false` | Include per-break event data in session JSON | | `showSummaryOnDisconnect` | `true` | Print summary to chat on disconnect | --- ## Requirements ### Fabric (1.21.1 & 1.21.11) - Fabric Loader **0.19.2+** - Fabric API ### NeoForge (1.21.1, 1.21.11 & 26.1) - NeoForge **21.1.172+**