Описание
## 🪄Introduction
This mod is mainly made for modpacks and is used to inject new loots into existing loot tables.
## ⚙️Configuration
By default, this mod will not inject any loot tables.
### `config/loot-patcher/*.json`
```
[
{
"target_tables": [...]
"extra_tables": [...]
}
]
```
**Since version 1.2.0**, this mod will read all JSON files in the `config/loot-patcher/` directory as configs.
### `config/loot-patcher.json`
```
{
"patches": [
{
"target_tables": [...]
"extra_tables": [...]
}
]
}
```
If **Cloth Config** is installed, you can configure this mod via the `config/loot-patcher.json` file.
This mod is compatible with ModMenu, which you can install in order to configure the mod in-game via the configuration screen.
### Reload
After modifying the configs you will need to reload the datapack (in-game by typing the `/reload` command) to apply the changes.
## 📜Example Usage
It is obvious that there should be no ellipses or comments in the JSON format file, and this case is only for the sake of explanation.
### Configuration file:
#### ```loot-patcher.json```
```
{
"patches": [
{
"target_tables": [
"minecraft:chests/ancient_city",
"^(?!.*xxx).*entities.*" //Support regular expressions.
],
"extra_tables": [
"xxx:entities/common_drop",
"xxx:entities/rare_drop"
]
},
{
"target_tables": ...
"extra_tables": ...
},
...
]
}
```
### Consequence
The above configuration indicates that two loot pools will be added to the loot table with ID `minecraft:chests/ancient_city` and to all loot tables with IDs that contain `entities` but not `xxx`, with the only loot entry in the pools being those of the loot table type (`xxx:entities/ common_drop` and `xxx:entities/rare_drop`).
## 🚨Warning
You should try to avoid infinite loops in the loot table during the configuration process.
~~Even if you don't, there won't be any serious consequences...~~
```
{
"target_tables": [".*"],
"extra_tables": ["minecraft:entities/zombie"]
}
```
In this case, the target loot tables include the extra tables. If you kill a zombie, the zombie's loot table will attempt to drop itself, which causes infinite recursion.
## ✉️Feedback
If there are any bugs or suggestions, please provide feedback to the issue page.