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Logistics: Automation

A modern logistics and pipe mod with authentic in-pipe item motion, mod interoperability, and request/autocrafting systems.

Modrinth storage technology utility

Описание

# Logistics – Pipes, Routing & Automation *A modern, BuildCraft-inspired logistics system for Fabric Minecraft.* Logistics brings classic item transportation back to Minecraft — with visible in-pipe movement, tiered progression, and deep network automation. Inspired by **BuildCraft** and **Logistics Pipes**, the mod focuses on clear, physical systems that are easy to understand, fun to design, and powerful to scale. **[Join the Discord](https://discord.gg/94DP3CVNVt)** — questions, support, and showing off your logistics systems. ## Community Screenshots Want to be featured? I’m looking for community screenshots to help refresh the Logistics mod pages. If you’ve built something cool with the mod — pipe networks, quarries, automation setups, survival bases, clean builds, or beautifully cursed spaghetti — share it in the Discord **#showcase** channel: https://discord.gg/94DP3CVNVt ## 🚚 Tier 1: Mechanical Pipes Simple, dumb pipes that just move items. No item awareness — they do their job every time regardless of what's flowing through them. - **Stone Transport Pipe** – very slow backbone connectivity with random routing - **Copper Transport Pipe** – standard backbone with random routing - **Item Extractor Pipe** – pull items from adjacent inventories (wrench-configurable, requires power) - **Item Merger Pipe** – converge multiple inputs to a single output - **Golden Transport Pipe** – accelerate item transit when powered by redstone - **Item Passthrough Pipe** – connects only to pipes; bypasses inventories - **Item Void Pipe** – delete unwanted items ## 🧠 Tier 2: Smart Pipes Item-aware pipes that inspect contents and make routing decisions. - **Item Filter Pipe** – route specific items to specific destinations - **Item Insertion Pipe** – prefer inventories with available space ## 🌐 Tier 3: Network Logistics Your inventories become abstract resources. Pipes advertise contents, fulfill requests, and automate crafting across your entire network. **Pipes:** - **Basic Logistics Pipe** – network backbone; accepts and deposits addressed items with optional filtering - **Provider Logistics Pipe** – connects to adjacent inventories and advertises their contents to the network - **Requester Logistics Pipe** – request specific items from the network on demand - **Supplier Logistics Pipe** – keep a target inventory stocked with configured items - **Crafting Logistics Pipe** – automate crafting recipes fulfilled by the network - **Process Logistics Pipe** – route in-progress crafting jobs to dedicated machines - **Satellite Logistics Pipe** – remote output point for routing items to distant destinations - **Chassis Pipes (MkI–MkV)** – modular pipes with swappable logistics module slots **Modules (slot into Chassis Pipes):** - **Provider Module (I–II)** – advertise adjacent inventory contents at different tiers - **Extractor Module (I–III)** – pull items from inventories at increasing speeds - **Passive / Active Supplier Module** – push stock to requesters automatically - **Crafter Module (I–III)** – fulfill crafting requests at increasing speeds - **Quicksort Module** – route items by type to sorted destinations - **Terminus Module** – mark a pipe as a terminal endpoint - **Sink / Polymorphic / Enchantment / Mod Sink Module** – accept overflow with varying match rules ## ⚡ Power RF energy generation and distribution using the Team Reborn Energy standard. - **Redstone Engine** – simple, safe, steady power; never overheats - **Stirling Engine** – fuel-powered with heat management; shuts down safely on overheat - **Creative Engine** – infinite power for testing and creative mode ## 🏭 Automation - **Macerator** – grind ores, gems, and materials into fine dusts for smelting and crafting - **Kiln** – RF-powered electric furnace for any vanilla smelting recipe - **Laser Quarry** – automated 16×16 mining with energy-scaled speed and automatic frame construction ## 🔧 Tools - **Wrench** – configure pipe connections and machine facing - **Marking Fluid** – color-code your pipe networks for visual organization ## Compatibility Works with any mod using Fabric's Transfer API (ItemStorage). JEI integration for recipe viewing. Machines that process materials and automate your resource chain. - **Macerator** – grind ores, gems, and materials into fine dusts; doubles ore output and unlocks new crafting ingredients (iron dust, diamond dust, wood pulp, flour, and more) - **Kiln** – RF-powered electric furnace; smelts any vanilla smelting recipe without fuel - **Laser Quarry** – automated 16×16 mining with a configurable frame and energy-scaled speed ## 🔧 Tools - **Wrench** – configure pipes and machines in-world - **Marking Fluid** – color-code your pipe networks for visual organization ## 💬 Community **[Join the Discord →](https://discord.gg/94DP3CVNVt)** — questions, support, and showing off your logistics systems. Report bugs on [GitHub Issues](https://github.com/indemnity83/logistics/issues). ## 🛠 Current Status Logistics is in **active development** (0.2.x). Core systems are stable and actively expanding: - Pipe transport and routing - Modular pipe roles - Quarry-based world mining - Copper weathering and visual network segmentation Expect ongoing balance passes, polish, and new systems. ## 🧭 Planned Directions - Advanced routing logic and smarter networks - Request and provider systems - Autocrafting and logistics workflows - Additional harvesting systems (inspired by classic Forestry-style automation) - Fluids and expanded world interaction - Upgrades, control blocks, and monitoring tools - Planned **NeoForge support** after Minecraft 26 ## 🧠 Why Logistics? If you enjoy: - Designing visible, understandable automation - Classic modded-Minecraft logistics gameplay - Systems that scale naturally from simple to powerful Logistics gives you a strong, modern foundation for building real transport and automation networks — from a single chest to full quarry-driven factories. ## 📦 Installation 1. Install **Fabric Loader** (Minecraft 1.21+) 2. Install **Fabric API** 3. Drop the Logistics `.jar` into your `mods/` folder 4. Launch Minecraft ## 🐞 Issues & Feedback This mod is under active development — feedback matters. Report issues or suggestions here: https://github.com/Indemnity83/logistics/issues Please include: - Minecraft version - Fabric Loader version - Logistics version