Описание
# Locki

A [Quilt](https://quiltmc.org) library handling player inventory locking. Can also be used as a standalone mod, through the `/locki` command.
This mod must be installed on both server and client to work properly.
## Overview
Locki represents slots using *inventory nodes*. Inventory nodes are structured as a tree, allowing commands
or mods to quickly lock or unlock entire sections while retaining controls over finer units.
Inventory nodes are represented as a dot-separated path, from least specific ancestor to most specific child node.
For example `inventory` describes the entirety of the player's inventory, while `inventory.armor.chest`
describes the chestplate slot of the inventory.
When an inventory node gets locked, descendant nodes can still be unlocked, allowing you to exclude specific slots
from a broad access ban. For example, locking `inventory` then unlocking `inventory.armor.chest` will prevent the player
from touching any item in their inventory except their chestplate.
### Commands
Locki adds the `/locki` command, allowing server operators and mapmakers to interact with the API through
commands.
- `/locki lock [] []` : locks the inventories of one or more players
- `` : a full path describing a known *inventory node*.
- `[]` (optional) : If specified, must be either a player's username or a target selector. If unspecified, defaults to the player using the command. When used in a command block, player is not optional.
- `[]` (optional) : If specified, must be a valid identifier referencing a registered lock. If unspecified, defaults to the generic "command" lock.
- `/locki unlock [] []` : unlocks the inventories of one or more players
- `[]` (optional) : If specified, must be either a player's username or a target selector. If unspecified, defaults to the player using the command. When used in a command block, player is not optional.
- `[]` (optional) : If specified, must be a valid identifier that was previously used as a lock to affect the players' inventories. If left unspecified, defaults to the generic "command" lock.
#### Permissions
If you have LuckPerms installed, the above commands can be used by players with the `locki.command.lock` permission.
If you only grant `locki.command.lock.self`, players will only be able to use the commands on themselves.
## Developer information
For more information on how to add it to your development environment and how to use it, see [the project's readme](https://github.com/Ladysnake/Locki#readme).