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Lighter End

Transforms Minecraft's least-loved dimension into one full of light, life, wonder and mystery. A continuation of Paulevs' BetterEnd

Modrinth adventure mobs worldgen

Описание

# Lighter End ![server + client mod](https://img.shields.io/badge/Server\/Client-both-purple) ![mod loader: fabric](https://img.shields.io/badge/Mod_Loader-fabric-a4cc37) [![build status](https://github.com/OpenBagTwo/LighterEnd/actions/workflows/build.yml/badge.svg)](https://github.com/OpenBagTwo/LighterEnd/actions/workflows/build.yml) ![supported versions](https://img.shields.io/badge/Supported_Versions-1.21.5--1.21.11-blue) [![Modrinth Downloads](https://img.shields.io/modrinth/dt/lighterend)](https://modrinth.com/mod/lighterend) ***A reimagined vision of a Better End*** ![logo](https://github.com/OpenBagTwo/LighterEnd/blob/1.21.9/_static/logo_big.png?raw=true) ## What Is This? LighterEnd transforms Minecraft's least-loved dimension into one full of light, life, wonder and mystery. It adds: - **nine** new [biomes](https://openbagtwo.github.io/LighterEnd/biomes), each with its own ambient sounds and music - **seven** new [mobs](https://openbagtwo.github.io/LighterEnd/Mobs/chorus_crab) (some friendly, some hostile) - **six** new stone building materials - **five** new wood types - **four** new music discs - an [**armored elytra**](https://openbagtwo.github.io/LighterEnd/Items/silk_elytra) - and much more through a balanced gameplay experience that will make you want to explore, base and build in The End, and not just go straight home after raiding an End City. ### A New Future for a Better End This mod is based on and inspired by [Paulevs](https://github.com/paulevsGitch)' legendary mod, [BetterEnd](https://github.com/quiqueck/BetterEnd), development on which ceased in 2024 after over five years. LighterEnd is a ground-up rewrite, built using modern design principles, and has no dependencies outside of the Fabric API. It is my hope, by making this mod easily maintainable, with the bare minimum of abstractions, that BetterEnd's _core ethos_ can be carried through to new Minecraft versions, as they release, with a minimum of effort. ### What We Leave Behind LighterEnd is **not** and never will be a 1-to-1 recreation of BetterEnd. Explicitly, a lot of BetterEnd's features were either unbalanced with vanilla Minecraft, were too difficult to maintain or never worked right to begin with. For example: - Thallasium and Ender Ore were redundant, and Terminite, Aeternium and Crystalite tool tiers were overpowered. LighterEnd introduces no new ores to the game and only one new armor material, exclusive to the **Silk Elytra,** which had weaker glide than base elytra, a protection level roughly on par with diamond and a durability only slightly better than leather - LighterEnd does not implement its own terrain generation, instead overlaying biomes onto either the Vanilla End or that of a datapack like Nullscape or Stellarity. - Instead of biome-specific end soil, LighterEnd makes do with one **End Moss** which takes on different colors (and bonemeal behaviors) based on the biome it's in - End Veil is a potion-only effect instead of an enchantment, though intrepid explorers may find other ways of avoiding the ire of Endermen - LighterEnd does not include hammers, forging, infusing or alloying - LighterEnd has no Eternal Portals—the only ways to make it out of The End alive is through the central island. Regarding BetterEnd's **twenty four** biomes, LighterEnd has **nine** (as of v1.0), along with six wood sets. While none of BetterEnd's mods are explicitly being excluded, which ones will be ported, when and how is dependent on interest (the developers' and the community's). You can find a list of features slated for development, tied to the ["milestone"](https://github.com/OpenBagTwo/LighterEnd/milestones) (release) they're targeted for, on the [issues page](https://github.com/OpenBagTwo/LighterEnd/issues). If there's a specific biome or feature (from BetterEnd or no) you'd like to see prioritized, feel free to open an issue requesting it. ### New Features On the flip side, LighterEnd has features not present in BetterEnd: - The option (enabled by default) for gravity in The End to be **1/3** of normal - [**Silk Elytra**](https://openbagtwo.github.io/LighterEnd/Items/silk_elytra)—a craftable, trimmable and renewable armored elytra - New survival-challenge-friendly crafting recipes (such as the ability to get paper from the leaves of **End Lilies** and arrows from **Cubozoa** drops) - Sniffers that sploot on **End Moss** will dig up rare End saplings - **Obelisks** that you can teleport to upon almost dying (meaning your stuff is safe even if you fall into The Void) - **Ice Stars** that contain ice enriched with metals (copper, gold, iron) - New mobs such as the **Chorus Crab** and **Glossy Mooshroom** ### Broad Compatibility Lighter End can be installed alongside other End mods, including (but by no means limited to): - [Nullscape](https://modrinth.com/datapack/nullscape) - [Moog's End Structures](https://modrinth.com/mod/mes-moogs-end-structures) - [Elytra Trims](https://modrinth.com/mod/elytra-trims) - [Better End Sky](https://modrinth.com/mod/better-end-sky) For a more detailed and up-to-date list of compatible mods and datapacks, consult the [Lighter End Wiki](https://openbagtwo.github.io/LighterEnd/mods) If you find a Fabric End mod that _doesn't_ work with LighterEnd, please [open an issue](https://github.com/OpenBagTwo/LighterEnd/issues/new). ## License and Acknowledgements Lighter End is developed and released under the [GNU Public License v3](https://www.gnu.org/licenses/gpl-3.0.en.html) Substantial portions of this mod—including most of its assets—were adapted from BetterEnd and BCLib, developed primarily by [**Paulevs**](https://github.com/paulevsGitch) and [**quiqueck**](https://github.com/quiqueck), in accordance with the terms of their respective licenses: - https://github.com/quiqueck/BCLib/blob/9607e2e50818c9059505c32c72eb2d8d00bf6e9d/LICENSE - https://github.com/quiqueck/BetterEnd/blob/00e4892827c4f1b0d2e213348f63e57a647a8011/LICENSE The Chorus Crab was designed by **Pegnok** of the BetterX Discord. Music discs were composed, performed and recorded by [Firel](https://www.youtube.com/@FirelMusic). Many thanks: - to the excellent tutorial mods developed by [Kaupenjoe](https://github.com/Tutorials-By-Kaupenjoe/Fabric-Tutorial-1.21.X) and [TurtyWurty](https://github.com/DaRealTurtyWurty/1.21-Tutorial-Mod) - to [Pintér Gábor](https://github.com/pinter-gabor-at) and his [IronSigns mod](https://gitlab.com/pintergabor/ironsigns) for providing an extremely helpful example of adding custom signs - [KikuGie](https://codeberg.org/KikuGie) for their elytra trims - [TerraformersMC](https://github.com/TerraformersMC) for figuring out how to automate _some_ of the ridiculous amount of complexity involved in adding a custom armor material - to the [Enderscape](https://github.com/they-made-enderscape/enderscape) team for great modern examples of library-free worldgen and terrain modification - to [Vanilla Tweaks](https://vanillatweaks.net/picker/resource-packs/) for the concept of grooved levers - to the developers of [Quartz](https://quartz.jzhao.xyz/) for building a fantastic static site generator - and to the developers of [Gatekeeper](https://store.steampowered.com/app/2106670/Gatekeeper/) for providing a phenomenal example of Quartz in practice with their [game wiki](https://www.gatekeeper.wiki/) - to the deveopers of and contributors to the [isometric-renders](https://github.com/gliscowo/isometric-renders) mod - to the [BetterX Discord](https://discord.gg/kYuATbYbKW) for their feedback in shaping this mod's development You **may** use, modify and redistribute this mod, and you **may** include this mod within your modpack or run it on a server, so long as you abide by the terms of this license, which critically states that you **must** make the source code (including your modifications to the mod) available to anyone downloading the mod (including modified versions and including within a modpack)