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LifeSteal Server-side

A fabric server side implementation of the LifeSteal SMP

Modrinth game-mechanics minigame

Описание

# LifeSteal Server-side A fabric server side implementation of the LifeSteal SMP. This mod was inspired by ModernAdventurer's [LifeSteal Mod](https://github.com/ModernAdventurer/LifeSteal). ## Config Configuration is purely managed through gamerules, here is a list of gamerules and what they do. | Gamerule | Type | Description | Default | |-----------------------------------------------|---------------------|----------------------------------------------------------------------------------------------------|-----------------------------| | lifesteal:death_criteria | DeathCriteria | What counts as a kill: `player_only`, `any_death`, or `any_death_drop_heart` | `player_only` | | lifesteal:altar_block | Block | The registry for the block to be the center of an altar | `minecraft:netherite_block` | | lifesteal:enable_anti_heart_dupe | Boolean | Whether to prevent players from harvesting infinite hearts from weak players | `true` | | lifesteal:revive_method | ReviveMethod | How to revive players: `none`, `command`, `altar`, or `totem` | `altar` | | lifesteal:death_action | DeathAction | Whether to `ban`, `revive` or `spectator` when they reach minimum health | `ban` | | lifesteal:gift_method | GiftMethod | How to gift hearts: `manual` or `command` | `manual` | | lifesteal:steal_amount | Integer | The number of hearts that should be stolen upon death | `1` | | lifesteal:min_player_hearts | Integer | The minimum number of hearts a player can reach before being banned | `1` | | lifesteal:max_player_hearts | Integer | The maximum number of hearts a player can reach | `10` | | lifesteal:withdraw_method | WithdrawMethod | How to withdraw hearts: `none`, `altar`, or `command` | `altar` | | lifesteal:auto_revival_seconds | Integer | The number of seconds until a player is automatically revived. Set to 0 to disable. | `0` | | lifesteal:revival_invulnerability_seconds | Integer | The amount of time a player is invulnerable after being revived in seconds. Set to 0 to disable. | `0` | | lifesteal:heart_stack_size | Integer | The maximum stack size of the heart item | `1` | | lifesteal:heart_craft_in_crafter | Boolean | If a heart item can be crafted in a crafter | `false` | | lifesteal:limited_heart_crafting_type | LimitedCraftingType | How limited crafting works: `until_banned`, `forever`, `heart_based`, or `none` | `none` | | lifesteal:limited_heart_crafting_amount | Integer | The value/limit of limited crafting. It changes meaning depending on the limited crafting gamerule | `0` | | lifesteal:altar_animations | Boolean | If animations should play when interacting with an altar | `true` | | lifesteal:fallback_textures | Boolean | Whether to use Minecraft textures if the resourcepack isn't installed instead of missing texture | `true` | | lifesteal:new_player_invulnerability_seconds | Integer | The number of seconds a player is invulnerable since they started playing | `0` | ### Dead Player Json: Located in `config/lifesteal-deaths.json` ```json [ { "deadPlayerID": "uuid", "deathTime": 100 } ] ``` ### Commands: - `/gift ` - Gifts the specified player that amount of health if they can receive it - `/withdraw ` - Turns physical hearts into heart items - `/revive ` - Admin command to revive a player ### Datapack Overriding: More info can be found on the [wiki page](https://github.com/Tater-Certified/LifeSteal/wiki/Guides#how-to-configure-ores-with-a-datapack). ## Additional Notes: - In order to get the textures, run /polymer generate-pack. This will create the resourcepack in the main server's directory, which you can then put in your resourcepack folder - For more information, visit the **[Wiki](https://github.com/Tater-Certified/LifeSteal/wiki)** ## Check out Tater Certified's other Lifesteal-compatible mods! Are your players combat-logging so they don't lose hearts? Use [Fair Fight](https://modrinth.com/plugin/fair-fight) to _combat_ this problem entirely! It is available on all modding and plugin platforms!