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LC²H [Lost Cities: Multithreaded]

LC2H V3 turbocharges The Lost Cities to massive cities, lightning-fast, silky smooth gameplay. Fully C²ME compatible. I'm proud of this, and hope everyone will enjoy using it :]

Modrinth

Описание

# LC²H | Lost Cities: Multithreaded --- ## Compatibility Notice **Officially supported and tested:** - **C2ME** - **Sinytra Connector** *(fixed sync + loader edge cases in V3.2.0)* - **Distant Horizons** *(boot crash fix + pull-based LOD sampling in V3.2.0)* These mods are validated with **LC²H V3** and are marked as supported. --- ## What Is LC²H LC²H is a performance and stability rework layer for **The Lost Cities**. **V3 moves the full generator pipeline off the Minecraft main thread.** City generation is fully async, parallel, and safely applied. --- ## V3.0.0 – An Engineering Marvel A ground-up rebuild with: - Job-based generator API - Async scheduler - Parallel worker pools - Thread-safe translation layer - Multi-tier caching - Optional GPU acceleration --- ## City Safe Structure System - Prevents structures inside cities - Removes floating vegetation - Cleans worldgen artifacts Result: **clean city skylines**. --- ## Config UI Commands removed. Config is now **in-game UI**. Path: Mods → LC2H → Config --- ## Why V3 Is Fast - Pull-based main-thread apply - No queue flooding - Stable TPS - Predictable load times --- ## Translation Layer Makes Lost Cities thread-safe by isolating unsafe state. --- ## Credits **McJty** – creator of *The Lost Cities*. --- LC²H – Version 3.2.2 Created by Admany – BlackRift Studios January 28, 2026