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Lazyboy's No Fire Spread

Stops fire from spreading in the world.

Modrinth

Описание

This is a simple mod that sets the no fire tick gamerule to false everytime the game/server loads, which then stops fire from spreading in the world  # 🔥 How Fire Spread Works Minecraft’s fire system is governed by a repeating “fire tick” that controls whether fire **spreads**, **burns blocks**, or **goes out**. The gamerule `doFireTick` determines whether fire behaves normally. * **Enabled (**`true`**)** → fire spreads, burns blocks, and extinguishes naturally * **Disabled (**`false`**) →** fire becomes static and does not spread or burn anything # 🔥 Why Fire Spread Matters on Servers ## **1\. Fire spread can destroy player builds** On a multiplayer server, one careless torch, lava bucket, or lightning strike can: * Burn down entire wooden bases * Spread through forests * Jump across roofs * Trigger chain reactions On a public or semi‑public server, this becomes a **griefing vector**, even if unintentional.   ## **2\. Fire spread causes lag** Every fire block performs **multiple random tick checks**: * Should the fire go out? * Should it spread? * Which adjacent blocks are flammable? * Should those blocks ignite? In large forests or big builds, this can mean **thousands of checks per second**, especially during: * Lightning storms * Lava near trees * Player‑made fires * Nether hubs with lots of netherrack Disabling fire spread reduces server load. undefined ## **3\. Fire can spread across unloaded chunks** This is a subtle one: * Fire can start in a loaded chunk * Spread to the border * Load adjacent chunks * Continue spreading This can cause: * Unexpected chunk loads * TPS drops * Large‑scale forest fires that nobody sees happening Admins often disable fire spread to avoid these “invisible disasters.”   ## **4\. Fire spread interacts badly with mods** On modded servers, fire can: * Trigger block updates in modded blocks * Cause tile entities to tick more * Break machines * Spread to modded wood types with high flammability * Interact with worldgen structures in unpredictable ways This is why many modpacks would want to ship with fire spread **disabled by default**. undefined ## **5\. Server rules and fairness** Many servers want: * Decorative fireplaces * Campfires * Torches * Nether portals …but **don’t** want fire to behave realistically. Disabling spread allows fire to exist without risk.   Simply put this in the "mods" folder of you server or modpack. Server-side is fully supported.