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Late Game Golems

Allows you to upgrade Iron Golem's to use guns, shields, swords, maces, armors, change AI and other upgrades.

Modrinth equipment mobs worldgen

Описание

# major version update for \[NeoForge\]-_1.21.1_, \[Forge\]-_1.20.1_ ### **Modpack policy**: you can add this to modpacks. Client Config #Settings for Late Game Golem [upgraded_golem] #Display Death Message upgraded_golem_death_msg = false Common Config #Settings for Late Game Golem [upgraded_golem] #Golem's target whitelist. Golem will not aggro at mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only. entity_target_whitelist = ["modid", "modid:mobname"] #Golem's Retaliate whitelist. Golem will not retaliate against mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only. entity_retaliate_whitelist = ["modid", "modid:mobname"] #Golem's target Blacklist. Golem will aggro at mob, Use modid to blacklist all entities from a mod, or modid:entityname to blacklist a specific entity only. entity_target_blacklist = ["modid", "modid:mobname"] #Item blacklist: if a player right-clicks a golem while holding an item in the blacklist, the inventory will not open. Use modid to ban all items from a mod, or modid:itemname to ban a specific item only. item_right_click_blacklist = ["mobbattle", "minecraft:bedrock"] #Golem Stats [upgraded_golem.stats] #stat change will not apply to existing golems #Golem Health Multiplier # Default: 1.0 # Range: 0.001 ~ 1000.0 health_multiplier = 1.0 #Golem Ranged Damage Multiplier # Default: 1.0 # Range: 0.001 ~ 1000.0 ranged_damage_multiplier = 1.0 #Golem Melee Damage Multiplier # Default: 1.0 # Range: 0.001 ~ 1000.0 melee_damage_multiplier = 1.0 #Behavior [upgraded_golem.behavior] #If true, all monsters (or Enemy-type mobs) will be forced to target Upgraded Golems. #If false, only mobs that already target Iron Golems will gain Upgraded Golem targeting. all_monsters_target_golem = true #Golems can be angry at players. angry_at_player = false #Golem will target player that hurt golem's owner protect_owner = false #Only Golem's Owner can access its inventory owner_invetnory_lock = false ## Upgrade iron golem into a Late Game Golem. ### Upgrades include: * **Death Modules** - which activate on golem's death. * **AI Chips** - which change golem's behavior. * **Melee Weapons** - golem can dual wield them. * **Special Weapons** - Guns, Shields, Lanterns. * **Upgrade** - Improves stats and provides abilities. * **Gems** - additional stat improvements. ![image](https://media.forgecdn.net/attachments/1637/44/tutorial-webp.webp) ![image](https://media.forgecdn.net/attachments/1606/109/showcase-inaction-webp.webp) ![image](https://media.forgecdn.net/attachments/1605/718/showcase-5-ezgif-webp.webp) ![image](https://media.forgecdn.net/attachments/1605/716/showcase-3-ezgif-webp.webp) ![image](https://media.forgecdn.net/attachments/1605/715/showcase-2-ezgif-webp.webp) ![image](https://media.forgecdn.net/attachments/1605/707/showcase-1-ezgif-webp.webp) ### move control of entity in the Upgrade Painter Workshop UI. * **left click & drag** to rotate entity, * **scroll wheel** to zoom in and out. * **right click & drag** to move entity position. Gems Shields Melees Upgrades Guns Death Modules AI Chips Misc