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LANLock

a whitelist for LAN worlds e.g. when opening them to the public with e4mc

Modrinth management utility

Описание

**Note:** This is not needed for e4mc 5.4.0+ as they implemented a whitelist there --- # LANLock A few days ago, I stumbled across [LANGuard](https://github.com/Ovilli/LANGuard), a mod that achieves the same thing as this one and also contributed to it. As this was my first ever contact with Java and Minecraft Mod Development, I started to work on a new PR but soon noticed that I'm basically rewriting the entire mod. So I thought, it would be better if I just start a fully own mod that uses a different approach to enforce the whitelist. And here we are :) Also a thanks to [Ovilli](https://github.com/Ovilli) for creating their mod that is the start of this one. ## Reason for this mod More and more players are using mods like [e4mc](https://github.com/vgskye/e4mc-minecraft-architectury/) to make their LAN worlds publicly available. But griefers have noticed this too and as LAN worlds provide no tooling to prevent anyone from joining, this starts to become a risk (see this [video](https://www.youtube.com/watch?v=3tK06u22VQg)). With this mod I tried to recreate the Minecraft Server whitelist system as closely as possible (with my non-existent Java knowledge). ## Features - a whitelist similar to the server counterpart - stores name and UUID - UUID is used to check if connecting player is on the whitelist - config screen made with Cloth Config in modmenu for easy configuration - automatically resolves UUID for added player names asynchronously - option to disable the whitelist entirely - option to use names instead of UUIDs for checking (for testing) - same options accessible via the client side command `/lanlock` ## Important As of version `1.3.5`, [Cloth Config API](https://modrinth.com/mod/cloth-config) is not a hard dependency anymore. So if you want to configure the mod via Modmenu in a GUI, you need to install both Modmenu and Cloth Config API by yourself. ## Technical Other than [LANGuard](https://github.com/Ovilli/LANGuard), LANLock doesn't even allow non whitelisted players to join the server by modifying the connection process with a mixin. So this and the usage of UUIDs differentiate this mod from [LANGuard](https://github.com/Ovilli/LANGuard) and at least from my understanding of programming should make it more secure. ## License [MIT](https://github.com/technicfan/LANWhitelist/blob/main/LICENSE)