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KubeJS Create

KubeJS Create integration

Modrinth utility

Описание

[Create](https://modrinth.com/mod/create) integration for [KubeJS](https://modrinth.com/mod/kubejs). This mod allows you to add and properly edit recipes of Create mod in KubeJS scripts. All supported recipe types and examples are below. See [Recipes page](https://mods.latvian.dev/books/kubejs/page/recipeeventjs) for more info. Supported recipe types: - `createCrushing` - `createCutting` - `createMilling` - `createBasin` - `createMixing` (supports **.heated()** and **.superheated()**) - `createCompacting` (supports **.heated()** and **.superheated()**) - `createPressing` - `createSandpaperPolishing` - `createSplashing` (Bulk Washing) - `createDeploying` - `createFilling` - `createEmptying` > Note: Bulk Smoking = vanilla smoking and Bulk Blasting = vanilla blasting recipe types. `event.recipes.createCrushing(output[], input[])` Output doesn't have to be an array. It can be either items or fluids Input doesn't have to be an array. It can be either ingredients or `Fluid.of('minecraft:water', 1000)` or `{fluidTag: 'some:fluid_tag', amount: 1000}` ### `createMechanicalCrafting` `event.recipes.createMechanicalCrafting(output, pattern[], {patternKey: input})` This recipe type is the same as regular crafting table shaped recipe ```javascript event.recipes.createSequencedAssembly(output[], input, sequence[]) // output[] are your output items // input is your input item // sequence[] is an array of sequences. These sequences are "regular" recipes that are supported. ``` ## Examples ```javascript event.recipes.createCrushing([ '2x minecraft:cobblestone', 'minecraft:redstone', Item.of('minecraft:redstone').withChance(0.5) ], 'minecraft:redstone_ore') ``` ```javascript event.recipes.createMixing('create:chromatic_compound', [ '#forge:dusts/glowstone', '#forge:dusts/glowstone', '#forge:dusts/glowstone', 'create:powdered_obsidian', 'create:powdered_obsidian', 'create:powdered_obsidian', 'create:polished_rose_quartz' ]).superheated() ``` ```javascript event.recipes.createFilling('create:blaze_cake', [ 'create:blaze_cake_base', Fluid.of('minecraft:lava', 250) ]) ``` ```javascript event.recipes.createEmptying([ 'minecraft:glass_bottle', Fluid.of('create:honey', 250) ], 'minecraft:honey_bottle') ``` ```javascript event.recipes.createMechanicalCrafting('minecraft:piston', [ 'CCCCC', 'CPIPC', 'CPRPC' ], { C: '#forge:cobblestone', P: '#minecraft:planks', R: '#forge:dusts/redstone', I: '#forge:ingots/iron' }) ``` ```javascript event.recipes.createSequencedAssembly([ // start the recipe Item.of('6x create:large_cogwheel').withChance(32.0), // have this item be an output with a certain chance Item.of('create:brass_ingot').withChance(2.0), // have this item be an output with a certain chance 'minecraft:andesite', // have this item be a guaranteed output 'create:cogwheel', // have this item be a guaranteed output 'minecraft:stick', // have this item be a guaranteed output 'minecraft:iron_nugget' // have this item be a guaranteed output ], 'create:brass_ingot', [ // 'create:brass_ingot' is the input. // the transitional item set by "transitionalItem('create:incomplete_large_cogwheel')" is the item that will be used during the recipe as the item that the input is using to transition to the output. event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:planks']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item event.recipes.createDeploying('create:incomplete_large_cogwheel', ['create:incomplete_large_cogwheel', '#minecraft:wooden_buttons']), // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item event.recipes.createCutting('create:incomplete_large_cogwheel', 'create:incomplete_large_cogwheel').processingTime(50) // like a normal recipe function, is used as a sequence step in this array. Input and output have the transitional item ]).transitionalItem('create:incomplete_large_cogwheel').loops(6) // set the transitional item and the loops (amount of repetitions) ``` If you want to use your own transitional item in sequenced_assembly recipes, you must register it in startup event: ```javascript onEvent('item.registry', event => { // Texture for this item goes in kubejs/assets/kubejs/textures/item/my_part.png event.create('my_part', 'create:sequenced_assembly').displayName('My Part') }) ``` Then you would use ...`transitionalItem('kubejs:my_part')`... > Note! Mysterious Conversion recipes are client side only, so the only way to add them currently is using reflection with this code in client scripts (outside any event): ```javascript let MysteriousItemConversionCategory = java('com.simibubi.create.compat.jei.category.MysteriousItemConversionCategory') let ConversionRecipe = java('com.simibubi.create.compat.jei.ConversionRecipe') MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:apple', 'minecraft:carrot')) MysteriousItemConversionCategory.RECIPES.add(ConversionRecipe.create('minecraft:golden_apple', 'minecraft:golden_carrot')) ``` [![](https://links.latvian.dev/links.png?mr=kubejscreate)](https://links.latvian.dev/) [![](https://links.latvian.dev/partner.png)](https://links.latvian.dev/partner)