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kookykraft

Master advanced tech and powerful magic to explore a world of dragons and wizards.

Modrinth adventure magic technology

Описание

![banner](https://cdn.modrinth.com/data/cached_images/79ca7b4e60b64e39786355d778ae925450f6b526.png) # KookyKraft A 1.21.1 NeoForge pack that mashes two genres that usually don't share a server together: heavy industrial automation and high-fantasy magic. Build a fully automated factory with Create, Mekanism, and AE2, then walk five minutes north and get lit on fire by a dragon. Neither half is bolted on as an afterthought. Both are built out properly. ## What's actually in it 272 mods, give or take a patch release. Highlights below, full list is in [`kookykraft/mods`](https://github.com/izmystic/kookykraft/tree/main/kookykraft/mods) if you want the real inventory before committing 8GB of RAM to this. **Tech & automation** Create (plus a pile of Create addons: Connected, Diesel Generators, Power Loader, Ore Excavation, Enchantment Industry, and more), Mekanism + Generators/Tools/Additions, Applied Energistics 2, Refined Storage (yes, both, fight about it yourself), Modern Industrialization, Industrial Foregoing, Draconic Evolution, CC: Tweaked for anyone who'd rather write Lua than click buttons. **Magic** Ars Nouveau, Mystical Agriculture + Agradditions, Iron's Spells 'n Spellbooks, Spell Engine, Spell Power, Relics, Runes, Wizards. **Combat & progression** Skills + Skill Tree for actual RPG-style leveling, Better Combat, Combat Roll, Simply Swords, plus the Armory / Arsenal / Paladins and Priests / Rogues and Warriors RPG series. **Exploration & world** Ice and Fire (dragons, sea serpents, all of it), Mowzie's Mobs, Mutant Monsters, Friends and Foes, the full YUNG's suite (better dungeons, mineshafts, strongholds, nether fortresses, ocean monuments...) so structures stop feeling like 2014 vanilla, Incendium and Nullscape overhauling the Nether and End, Stellaris if you want to leave the planet entirely, Towns and Towers / Village Taverns / Structory for settlements actually worth visiting. **Building** The full Macaw's collection (doors, windows, fences, roofs, bridges, furniture, lighting), Supplementaries, Chipped, Rechiseled. **Food** Farmer's Delight and most of the "Delight" addon family, Pam's HarvestCraft 2. **Performance & QoL** Sodium, Iris, Lithium, C2ME, ModernFix, FerriteCore. This pack is heavy, the optimization stack isn't optional. Plus Jade, EMI, Waystones, Xaero's Minimap, Travelers Backpack, Simple Voice Chat, Distant Horizons, and the Photon shaderpack. ## Why combine them Picking one playstyle always felt like leaving half the modpack on the table. Automate everything, then go fight a hydra with a spell you cobbled together yourself. Or do both badly at the same time, no judgment. ## Versions - Minecraft `1.21.1` - NeoForge `21.1.209` ## Get it [Modrinth](https://modrinth.com/modpack/kookykraft) · [GitHub Releases](https://github.com/izmystic/kookykraft/releases) Built with [`packwiz`](https://github.com/packwiz/packwiz) and [`mc-modpack-kit`](https://github.com/ParadigmMC/mc-modpack-kit) for the release pipeline. ## License CC0-1.0. Do whatever you want with it. This covers the pack config, build setup, and this README only; the mods themselves stay under whatever license their own authors picked, since this repo just points to them rather than bundling them.