← Назад к ресурсам

KH Thirst Bar

Adds a Thirst Bar/Temperature gauge to the actionbar. You control the difficulty. Walking, Running, Jumping, Swimming, Attacking, Shade, Weather, Elevation all effect the player.

Modrinth adventure food game-mechanics

Описание

### Advanced Thirst & Temperature System This comprehensive datapack adds realistic thirst and temperature mechanics to Minecraft that you control, creating an immersive survival experience with dynamic environmental effects. ### Compatibility - This is compatable with vanilla and ALL loaders(Forge, Fabric, etc.) - Server side only(People do not need to download anything) - Works with Geyser - Works on single/multiplayer worlds - Uses all vanilla mechanics ### Resource Pack Added! (Optional) - Lowers thirst bar closer and right above armor and bubbles #### Must Toggle on/off using commands(By default it will not be enabled) - /trigger kht_display_toggle set (1 or 2) (Changes @s) - /trigger kht_master_display set (1 or 2) (Changes @a)(kht_dmin tag needed) - 1 = Resource Pack - 2 = Vanilla - /tag add kht_admin (sets admin for thirst pack) - If you set it with master_display then it will also save it that way until individuals change it with the kht_display_toggle. So it would require everyone to have the resource pack or toggle it back to default. If you just want it to be for you then just use kht_display_toggle. The setup/installation will be at the bottom of this text document. ## Core Features ### New Items - Dirty Water - obtain by filling a glass bottle from any water source. - Water is now needed to be boiled from the furnace. ### Thirst System: - 20-bar thirst meter that depletes over time - Takes 53minutes to deplete - Water bottles restore 7 thirst bars - Melon slice restores 1 thirst bar - Dehydration causes hunger, slowness, mining fatigue, and damage ### Dynamic Temperature System: - Real-time temperature gauge with 7 levels (Freezing to Molten) - All biomes have realistic temperatures - Day/night cycles affect temperature (except Nether, End, Deep Dark) - Desert biomes cool significantly at night (-4 temperature) ## New Advanced Features ### Elevation Effects (Difficulty 5 only): #### Elevation 0 - Deep Underground (Y -64 to -1): - Temperature effects: -2 degrees from base temperature - Stable underground environment, protected from weather #### Elevation 1 - Sea Level (Y 0 to 39): - Temperature effects: -1 degree from base temperature - Standard coastal and low-altitude areas #### Elevation 2 - Hills & Plateaus (Y 40 to 99): - Temperature effects: No change (baseline) - Moderate altitude regions #### Elevation 3 - Mountains (Y 100 to 149): - Temperature effects: -1 degree from base temperature - Higher altitude cooling effects begin #### Elevation 4 - High Peaks (Y 150+): - Temperature effects: -2 degrees from base temperature - Extreme altitude with significant cooling and faster dehydration - The higher you climb, the colder it gets and the faster you dehydrate due to thin air. This system encourages players to consider altitude when building bases and planning expeditions. ### Environmental Interactions: - Shade detection blocks sun's heating effects - Water contact cools you down - Weather affects temperature (rain cools, clear skies heat) - Underground or in sheltor gets rid of sun/weather effects Food Temperature System: - Hot foods (cooked meals, stews) warm you up (5-level scale) - Cold foods (melon, milk) cool you down - Effects last 5 minutes and stack up to maximum levels - Temperature effects reset when timer expires ### Dynamic Weather: - Random weather events (rain/thunderstorms) - 1% chance every 50 seconds for weather change - Weather lasts 6 minutes before clearing - Weather affects both temperature and shade ### Difficulty Levels (Default = 5) - Level 1 - Easy: No temperature effects, 50% slower thirst loss - Level 2 - Casual: No temperature effects, normal thirst rate - Level 3 - Normal: Hot temperatures (5-7) affect thirst rate - Level 4 - Hard: Light hunger effects from extreme cold (1-2), temperature affects thirst - Level 5 - Extreme: Full hunger effects from cold (1-3), elevation system active, all temperature effects ### Biome Temperature Classifications - Temperature 7 - MOLTEN (Dark Red): All Nether biomes - Temperature 6 - HOT (Red): Desert, Badlands variants - Temperature 5 - WARM (Orange): Jungle, Swamp, Savanna variants - Temperature 4 - NORMAL (Grey): Plains, Forest, Ocean variants - Temperature 3 - CHILLY (Light Blue): Taiga, Cold Ocean variants - Temperature 2 - COLD (Blue): Snowy biomes, Mountain peaks - Temperature 1 - FREEZING (Dark Blue): Frozen Ocean, End, Deep Dark ### Commands - /trigger kht_difficulty set - Change difficulty (OPs only) - /trigger thirst_help - Display help information - /reload - Reload datapack after installation ### Datapack Installation - Download and place in world/datapacks/ folder - Unzip the file - Run /reload in-game - Server-side only - no client mods required ### Resource Pack Installation - In your minecraft main menu go to options/resouce packs/open pack folder - Drop zip file there and unzip - Remove zip folder - Go back to options/resouce packs and slide the khthirst bar to selected packs - Hit done start game and if needed you can refresh your resource packs using F3+T - Make sure you have the khthirstbar.datapack installed (version 1.4 or later) ### Technical Details - Real-time shade detection (checks 30 blocks above player) - Biome-specific day/night temperature cycles - Food effects with visual feedback - Elevation system with 5 altitude zones - Weather prediction and control system - Complete advancement system for food consumption This datapack transforms Minecraft's survival experience by making environmental awareness crucial for long-term survival.