← Назад к ресурсам

KeyStrokes Overlay With Lua

A highly customizable keystrokes overlay for Fabric that uses Lua scripts for dynamic visual themes and real-time design editing

Modrinth utility

Описание

# ⌨️ KeyStrokes Overlay With Lua A powerful and flexible keystrokes display mod for Minecraft Fabric, featuring a unique Lua-based engine for deep visual customization. ### ✨ Key Features: * **Lua-Powered Themes**: All visual styles (Classic, Modern, Apple, and Lunar) are handled via external Lua scripts. Create your own unique look by adding `.lua` files to `config/keystrokes/ThemeManager/`. * **Live Hot-Reloading**: Modify your theme scripts while the game is running and see the changes instantly using the "Reload Lua" button in the settings menu. * **Intuitive In-Game Menu**: Press the **'K'** key to open the settings interface. * **Full RGB Customization**: Real-time color sliders that sync directly with your Lua scripts for ultimate control. * **Flexible UI**: Independently drag and reposition the keyboard and mouse overlays. Support for custom scaling (Auto, Fixed, or Slider-based). ### 🚀 Installation: 1. Ensure you have **Fabric Loader** installed for Minecraft **1.20 or higher**. 2. Download the mod and place the `.jar` file into your `mods` folder. 3. Launch Minecraft and press **'K'** to open the settings. 4. Explore the `config/keystrokes/ThemeManager/` folder to tweak the default scripts or add new ones. --- ### 📜 Scripting Guide: Create Your Own Theme Creating a theme is easy. Just create a `.lua` file in the `config/keystrokes/ThemeManager/` folder. Here is a starter template: ```lua -- Save this as "my_custom_theme.lua" in config/keystrokes/ThemeManager/ -- Optional: This runs once when the theme is loaded or selected function onThemeLoad() -- Sets the default color of the menu sliders (R, G, B, A) setMenuColor(255, 165, 0, 255) -- Default to Orange end -- This runs every frame for every key and mouse button -- Parameters: label (String), isPressed (Boolean), x, y, w, h (Position/Size), r, g, b, a (Menu Colors) function renderKey(label, isPressed, x, y, w, h, r, g, b, a) -- Combine the R, G, B, A values from the menu into a single color local menuColor = bit.bor(bit.lshift(a, 24), bit.lshift(r, 16), bit.lshift(g, 8), b) if isPressed then -- Draw a solid background using the menu color fill(x, y, w, h, menuColor) -- Tell the mod to draw the text in Black setTextColor(0xFF000000) else -- Draw a semi-transparent black background when not pressed fill(x, y, w, h, 0x80000000) -- Tell the mod to draw the text in White setTextColor(0xFFFFFFFF) end end