Описание
# 📜 Projectile Immunity Fix
**Projectile Immunity Fix** is a lightweight Fabric mod that balances projectile damage by reworking Minecraft’s invulnerability frames (i-frames) when hit by multiple projectiles, like arrows, thrown weapons, or magic bolts.
In vanilla Minecraft, when a mob is hit by one projectile, it becomes briefly invulnerable (i.e., i-frames) — **even if many projectiles hit at once**.
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# ⚙️ How It Works
- When an entity (non-player) is struck by a projectile, it **temporarily disables** invulnerability frames.
- This allows **multiple projectiles** to fully deal damage without being blocked by hurt cooldowns.
- After a configurable number of projectile hits, a **cooldown** kicks in, restoring vanilla i-frames temporarily to prevent spamming.
> **Note:** Players are **not affected** — only mobs and other living entities.
> **Mods used to test with**: **Dummy mod**, **Too Many Bows Mod**
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# 🛠️ Configuration
A simple config file (`config/projectileimmunityfix.json`) is generated on first launch, with the following options:
| Setting | Description | Default |
|:--------|:------------|:--------|
| `maxHitsBeforeCooldown` | Maximum consecutive projectile hits allowed before normal i-frames return | 10 |
| `cooldownTicks` | How long (in ticks) the entity is protected after exceeding the max hits | 20 ticks (1 second) |
| `timeWithoutHitResetTicks` | How long (in ticks) an entity must go without getting hit for the hit counter to reset | 20 ticks (1 second) |
You can adjust these values to make combat faster, slower, or more punishing depending on your pack's balance.
# 🔧 Requirements
- Minecraft **1.21.1**
- Fabric Loader
- Fabric API
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