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Keep Inventory Orbs

A cross-platform fully server-side approach to the gravestone concept introducing 'orbs' to store your inventory upon death.

Modrinth game-mechanics storage utility

Описание

![Keep Inventory Orbs logo with blurred background](https://cdn.modrinth.com/data/cached_images/e76173fc7ec41da1c0ad05a930ba3ebf343ff552_0.webp) # Keep Inventory Orbs A cross-platform fully *_server-side_* approach to the gravestone concept introducing **'orbs'** to _store_ your inventory upon death. _Cross-platform_, compatible with Minecraft **Bedrock** Players! (as long as the datapack/mod is installed on a Java server) ## Upon death: - An **Orb** will spawn that will _keep_ your _inventory_ safe. [Incompatible with Backpack mods] - A **compass** to help you _locate_ your last orb will be given to you. [Customizable] ## Recovering Inventory: - When an Orb is **broken**, it will _attempt_ to restore its inventory **only** to its owner. If the _Orb's owner_ is **not nearby** (within 6 blocks), nothing will happen and the orb **will not break**. Orb Stealing is **[OFF]** by default. To **_steal_** an Orb that is **not yours**, an Admin needs to _enable_ it in the **Menu** [see below] - Orbs will **re-equip** your armor and items _exactly_ into the slot they were. If the _slot_ is **occupied** by something else, the _item_ will **drop** in the player's position. ## Orb behavior: - Orbs will always **spawn** on the _player's death position_ - Orbs will spawn in the _world's minimum height_ if the player dies in the **void** - Orbs will **never** _despawn_. - Orbs have **gravity** and will _fall_ if they have no support. - Orbs will _move upwards_ if they are **inside** of a block. - Orbs **cannot** be _moved_ by pistons ## Server-side advantages If you are a **server owner** or **admin**, installing this datapack/mod into the _server_ makes it _**work for everyone!**_ There is **no need** to install it on the _client side!_ ## Menu (for Server Admins) The following command opens the built-in Chat Menu: **_/function #keep_inventory_orbs:menu_** ![an image of the Menu showing all the options mentioned below](https://cdn.modrinth.com/data/cached_images/c6020bb0a4a7b0387c9517656a44f42cfbd33a47.png) ### Orb Stealing Orb Stealing will enable all players to **_steal_** an Orb even if it is **not theirs** **_Buttons:_** - Toggle **[ON/OFF]** orb stealing for all players ### Give Orb Recovery Compass Toggles whether players will receive an orb recovery compass pointing towards their last orb after respawning **_Buttons:_** - Toggle **[ON/OFF]** orb recovery compass for all players ### Player Actions These actions will apply to **yourself** or to a specified ****. To _toggle_ between these, click the **[ME / ]** section. **_Buttons:_** - **Collect My Nearest Orb** - Collects your nearest orb within loaded chunks - **Collect All My Orbs** - Collects all your orbs within loaded chunks - **Collect From Compass** - Collects the orb nearest to the death location indicated by the orb recovery compass held in the player's hand, even in unloaded chunks. ### Stats Management Orbs keep 'Stats' with information about the player's death. These stats are kept even after the orbs are collected. **_Buttons:_** - **Get Nearest Stats** - Shows the Stats from the nearest Stats/Orb - Gives you options to: - Show the inventory saved by the Stats/Orbs - Collect/Destroy/Respawn specific Orbs - Erase specific Stats - **Enable/Disible Visible Stats** - When enabled, shows particles locating Stats/Orb within 16 blocks, and points towards the nearest selected one - **Delete All Stats** - Counts all Stats/Orb in currently loaded chunks and deletes them