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Karn's Useful Command

Unlock player NBT manipulation, Use various useful commands! Useful for datapack makers.

Modrinth game-mechanics management utility

Описание

## Features - Unlock Player Nbt Manipulation Restriction ## Commands Useful command for datapack/command makers `/absorption (entity) get|add|set`: control entity's absorption health, or get its value. `/fire (entity) get|add|set`: control entity's fire tick, or get its value. `/freeze (entity) get|add|set`: control entity's freezing tick(powder snow effect), or get its value. `/gravity (entity) on|off`: toggle entity's gravity. `/invulnerable (entity) on|off`: toggle entity's invulnerability. `/motion (entity) add|set|forward`: gives motion to entity. `forward` option is calculated with entity's rotation. `/player_abilities fly|flyspeed|walkspeed|instantBreak|allowBuild`: modify player's abilities. `instantBreak`: toggle creative-like one punch block breaking. (Might not work) `allowBuild`: toggle block placing. This would allow adventure mode to place block, and disallow creative mode to place block. `/heal (entity)` heals an entity. `/food (entity) hunger|saturation add|get|set` control player's hunger or saturation `/fallfly` make player fall-fly(elytra flying). Recommended to use per tick to actual fall fly. `/cooldown (player) (item) (cooldown)` set item's cooldown to prevent right click. (i.e. shield, ender pearl, chorus fruit) `/motionupdate (player)` Updates player's motion value. Useful for `/data merge` command. `/explosion (pos) (power) (exploder) (fire) (explosionType)` Creates explosion! You can leave out `exploder`, `fire`, `explosionType` for short usage. `/cameraset (target)` spectate the target, but without limitation. You can spectate with any gamemode. `/hotbar (target) (number)` set target's selected hotbar slot with given number. `/rotate (target) add|set (number)` set|add target's rotation without teleportation `/damagetilt` (target) (number)` tilt target's camera like when they are damaged `/ptime (target) (time)` set target's world time to given time `/timeflow (target) rate|freeze (number|boolean)` set target's tick rate to given argument