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KamiField 1

KamiField wants to be a hardcore zombie apocaliphtic realsitic

Modrinth adventure challenging multiplayer

Описание

# 🌾⚗️ KamiField 1 - Fabric SMP Modpack **Version:** `0.0.6-fabric` **Author:** kami-tsuki **Release Date:** May 4, 2025 **Multiplayer-Optimized • Economy-Driven • PvPVE Combat • Modular Tech & Magic** --- ## 📦 Overview **KamiField 1** is a *Multiplayer-First* Fabric modpack designed for complex **SMP progression**, rich **trade ecosystems**, and dynamic **PvPVE** conflict. Focused on combining *industrial roleplay*, *combat depth*, and *logistical engineering*, players are encouraged to build syndicates, supply chains, and armed factions in a harsh, mod-enhanced world. This isn’t just survival. It’s **industrial warfare meets narcotic trade empire**. --- ## 🧠 Core Gameplay Concepts ### ⚙️ Industrial Engineering & Power Progression * **Create** + **Create Diesel & Nuclear Generators**: Master kinetic energy, scale your factories from hand-cranks to atomic cores. * **Ore Excavation & Simple Ore Doubling**: Infinite ore generation with elegant tech integration. * **Create Big Cannons**: Siege warfare and base defense powered by rotational energy. ### 🥘 Food, Drugs & Trade Economy * **Farmers Delight** + **Psychedelicraft**: Combine culinary mastery with narcotic processing to fuel a booming drug-food cartel. * **Bountiful** + **Create Numismatics**: Procedural quests and custom coin-based currency system. * Upcoming: *Decree integration for TACZ, Psychedelicraft, Farmers Delight* to diversify trade incentives. ### 💰 Trade-Driven SMP Progression * Run **supply chains** for drugs, gourmet food, and ammunition. * Use **currency** earned from quests and trade to advance tech and gear. * Encourage **player-run economies** and faction-based logistics. --- ## 🛡️ Combat Systems & Loot ### 🔫 PvP, PvE, and PvPVE Ready * **TACZ**: Modern firearms and ballistic combat. * **Create Big Cannons**: For large-scale defense or attacks. * **Mob Captains** + **Majrusz Difficulty Mods**: Elite mobs with abilities, scaling difficulty. * **Apotheosis (Zenith)**: RPG-style loot, affixes, and bosses. ### 🛠️ Custom Kits & Gear Diversity * **Hephaestus** (Tinkers for Fabric) + **Artifacts** + **Zenith**: Build unique armor, socket gems, combine enchants. * No more cheese: *Everlasting Beef & Eternal Steak disabled*. --- ## 🌍 World & Exploration ### 🏰 Structures, Dungeons & Lore * **YUNG’s Better Series** + **When Dungeons Arise** + **Create Structures Arise** * **Towns and Towers**, **Villagers+**, **Bountiful** integration * **Waystones** *(temp)* for testing. Will be removed to force **Create Trains** usage for realistic transportation. --- ## 🧳 Inventory, Storage & UX ### 🔧 Modular Logistics * **Sophisticated Backpacks & Storage**: Advanced storage systems *(may be replaced to force Create usage)*. * **Trinkets**, **Carry On**, **Dynamic Crosshair**, **Visual Workbench** ### 🧠 Enhanced UI/UX & Visualization * **Jade**, **Item Highlighter**, **Xaero Minimap/WorldMap**, **Visuality** * **Mod Menu**, **No Chat Reports**, **EMI (temporarily disabled)** --- ## 🚀 Performance & Optimization ### ⚡ Fabric Tech Stack for Max FPS * **Sodium**, **Indium**, **Lithium**, **Krypton**, **FerriteCore**, **ModernFix** * **Entity Culling**, **Dynamic FPS**, **Enhanced Block Entities**, **Memory Leak Fix** * **Concurrent Chunk Management Engine**, **ImmediatlyFast**, **Clumps**, **Debugify** --- ## 🔐 Security & Multiplayer Rules * **Open Parties and Claims** *(temp)* for testing. * Will be replaced by *online-only steal mechanics and forced PvP via Decree/Faction targets*. * **Waystones to be removed**, to require **Create Trains** as primary long-distance movement. --- ## 💡 Planned Extensions * ✨ Decree Integration: Link TACZ, Farmers Delight, Psychedelicraft to the currency and quest economy. * 💣 Base Raiding Mechanics: Only when target players are online. * 📉 Replace Sophisticated Mods for storage with **Create Storage** once ready. # Implementing and big Quest system to provide progression