Описание
# 🌾⚗️ KamiField 1 - Fabric SMP Modpack
**Version:** `0.0.6-fabric`
**Author:** kami-tsuki
**Release Date:** May 4, 2025
**Multiplayer-Optimized • Economy-Driven • PvPVE Combat • Modular Tech & Magic**
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## 📦 Overview
**KamiField 1** is a *Multiplayer-First* Fabric modpack designed for complex **SMP progression**, rich **trade ecosystems**, and dynamic **PvPVE** conflict. Focused on combining *industrial roleplay*, *combat depth*, and *logistical engineering*, players are encouraged to build syndicates, supply chains, and armed factions in a harsh, mod-enhanced world.
This isn’t just survival. It’s **industrial warfare meets narcotic trade empire**.
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## 🧠 Core Gameplay Concepts
### ⚙️ Industrial Engineering & Power Progression
* **Create** + **Create Diesel & Nuclear Generators**: Master kinetic energy, scale your factories from hand-cranks to atomic cores.
* **Ore Excavation & Simple Ore Doubling**: Infinite ore generation with elegant tech integration.
* **Create Big Cannons**: Siege warfare and base defense powered by rotational energy.
### 🥘 Food, Drugs & Trade Economy
* **Farmers Delight** + **Psychedelicraft**: Combine culinary mastery with narcotic processing to fuel a booming drug-food cartel.
* **Bountiful** + **Create Numismatics**: Procedural quests and custom coin-based currency system.
* Upcoming: *Decree integration for TACZ, Psychedelicraft, Farmers Delight* to diversify trade incentives.
### 💰 Trade-Driven SMP Progression
* Run **supply chains** for drugs, gourmet food, and ammunition.
* Use **currency** earned from quests and trade to advance tech and gear.
* Encourage **player-run economies** and faction-based logistics.
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## 🛡️ Combat Systems & Loot
### 🔫 PvP, PvE, and PvPVE Ready
* **TACZ**: Modern firearms and ballistic combat.
* **Create Big Cannons**: For large-scale defense or attacks.
* **Mob Captains** + **Majrusz Difficulty Mods**: Elite mobs with abilities, scaling difficulty.
* **Apotheosis (Zenith)**: RPG-style loot, affixes, and bosses.
### 🛠️ Custom Kits & Gear Diversity
* **Hephaestus** (Tinkers for Fabric) + **Artifacts** + **Zenith**: Build unique armor, socket gems, combine enchants.
* No more cheese: *Everlasting Beef & Eternal Steak disabled*.
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## 🌍 World & Exploration
### 🏰 Structures, Dungeons & Lore
* **YUNG’s Better Series** + **When Dungeons Arise** + **Create Structures Arise**
* **Towns and Towers**, **Villagers+**, **Bountiful** integration
* **Waystones** *(temp)* for testing. Will be removed to force **Create Trains** usage for realistic transportation.
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## 🧳 Inventory, Storage & UX
### 🔧 Modular Logistics
* **Sophisticated Backpacks & Storage**: Advanced storage systems *(may be replaced to force Create usage)*.
* **Trinkets**, **Carry On**, **Dynamic Crosshair**, **Visual Workbench**
### 🧠 Enhanced UI/UX & Visualization
* **Jade**, **Item Highlighter**, **Xaero Minimap/WorldMap**, **Visuality**
* **Mod Menu**, **No Chat Reports**, **EMI (temporarily disabled)**
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## 🚀 Performance & Optimization
### ⚡ Fabric Tech Stack for Max FPS
* **Sodium**, **Indium**, **Lithium**, **Krypton**, **FerriteCore**, **ModernFix**
* **Entity Culling**, **Dynamic FPS**, **Enhanced Block Entities**, **Memory Leak Fix**
* **Concurrent Chunk Management Engine**, **ImmediatlyFast**, **Clumps**, **Debugify**
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## 🔐 Security & Multiplayer Rules
* **Open Parties and Claims** *(temp)* for testing.
* Will be replaced by *online-only steal mechanics and forced PvP via Decree/Faction targets*.
* **Waystones to be removed**, to require **Create Trains** as primary long-distance movement.
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## 💡 Planned Extensions
* ✨ Decree Integration: Link TACZ, Farmers Delight, Psychedelicraft to the currency and quest economy.
* 💣 Base Raiding Mechanics: Only when target players are online.
* 📉 Replace Sophisticated Mods for storage with **Create Storage** once ready.
# Implementing and big Quest system to provide progression