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Just a Very Powerful Performance Pack

A NeoForge-based, de-duplicated, full-path performance pack that aims to provide a clean ~3× client / ~6× server speedup while preserving vanilla semantics and visual fidelit

Modrinth lightweight optimization

Описание

This pack contains **only proven optimizations** that measurably improve **FPS/TPS**. Redundant tweaks and overlapping features that may introduce regressions are intentionally excluded. It is built for **NeoForge 1.21.x**, preferring NeoForge-native builds of major optimization mods to maximize compatibility between client and server. ## **Core Principles** ### **• De-duplication** Avoid overlapping features that cause conflicts or “negative synergy.” Every included mod has a distinct, non-overlapping role. ### **• Async \& Parallel-First** Prioritize optimizations that offload or parallelize: * rendering * particle processing * chunk IO * entity \& block-entity logic ### **• Low Visual Footprint** No aggressive visual downgrades. Vanilla 12-chunk render distance, full-quality leaves — performance gains come from engineering, not uglifying. ## **Author Benchmarks** *(author-provided)* * **5070laptop**: ~3× FPS in normal scenes; ~5–6× in extreme loads * **i7-13th gen, heavy entity SP**: stable **~20 MSPT** @ vanilla view distance * **Server tests**: With async pipeline + C2ME, **2048-furnace setups maintain ~20 TPS** even on weak CPUs ## **Included Major / Verified Mods** ### **• Flerovium** General engine-level performance improvements. ~~**• AsyncParticles**~~ Offloads particle simulation and rendering to multi-threaded pipelines. ### **• [Iris (Async Fork)](https://github.com/Lonmo0208/Iris)** _Licensed under LGPL-3.0_ An asynchronous, performance-tuned fork of Iris: * reduces shader-related main-thread stalls * smoother shader loading * pairs efficiently with Sodium and async rendering stack ### **• Accelerated Rendering** GPU compute-shader–based entity \& block-entity renderer. Replaces per-frame CPU vertex transforms with GPU caching + parallel transforms, significantly reducing CPU load in entity-dense scenes. ### **• Sodium (NeoForge)** Modern and stable client-side rendering optimizations. ### **• Lithium (NeoForge)** Logic and tick performance improvements. ### **• C2ME** Multi-threaded chunk IO and region management. ### **• Entity Culling** Skips rendering of entities and block entities outside camera visibility. ### **• Additional Mods** Reese’s Sodium Options, ImmediatelyFast, ModernFix, Noisium, MoreCulling, GPUTape, Krypton FNP, Ixeris, and all other provided mods are included with tuned configs and preserved filenames. ## **FAQ** ### **• Does this change vanilla gameplay?** No — all vanilla semantics and mechanics are preserved. ### **• Server-friendly?** Yes. Fully compatible with NeoForge servers and async-heavy environments. --- 本整合包仅包含**经过验证、确实能够提升 FPS / TPS 的性能优化**。 任何可能引入回退、冲突或负优化的冗余与重叠调整,均被有意排除。 整合包基于 **NeoForge 1.21.x** 构建,优先选用 **NeoForge 原生版本**的主流性能优化 Mod,以最大化客户端与服务端之间的兼容性。 ## **核心原则** ### **• 模块去重(De-duplication)** 避免功能重叠、相互干扰或产生“负协同效应”的优化。 每一个被纳入的 Mod 都拥有清晰、独立且不可替代的优化职责。 ### **• 异步 / 并行优先(Async & Parallel-First)** 优先采用将负载从主线程中卸载或并行化的优化方案,包括但不限于: * 渲染流程 * 粒子处理 * 区块 IO * 实体与方块实体逻辑 ### **• 低视觉侵入(Low Visual Footprint)** 不采用激进的画面降级手段。 保持原版 **12 区块视距**、完整树叶与高画质表现 —— 性能提升来自工程优化,而非“丑化画面”。 ## **作者实测数据** *(由整合包作者提供)* * **5070笔记本**:常规场景下约 **3× FPS**,极端负载场景可达 **5–6×** * **i7 第 13 代,单人模式,高实体密度**:在原版视距下稳定维持 **~20 MSPT** * **服务端测试**:结合异步处理链路与 C2ME,在弱 CPU 环境下 **2048 熔炉阵列仍可维持 ~20 TPS** ## **主要 / 已验证 Mod 组成** ### **• Flerovium** 通用的引擎级性能优化。 ### **• AsyncParticles** 将粒子模拟与渲染卸载至多线程执行,降低主线程负载。 ### **• [Iris(异步 Fork)](https://github.com/Lonmo0208/Iris)** _采用 LGPL-3.0 许可证_ 一个以性能为导向的 Iris 异步分支版本: * 显著减少 Shader 相关的主线程阻塞 * 提供更平滑的 Shader 加载体验 * 可高效配合 Sodium 与整合包内的异步渲染体系使用 ### **• Accelerated Rendering** 基于 **GPU 计算着色器** 的实体 / 方块实体渲染加速方案。 通过 GPU 缓存与并行变换,取代逐帧的 CPU 顶点变换,在高实体密度场景中显著降低 CPU 占用。 ### **• Sodium(NeoForge)** 现代、稳定的客户端渲染性能优化。 ### **• Lithium(NeoForge)** 核心逻辑与 Tick 层面的性能优化。 ### **• C2ME** 多线程区块 IO 与区块管理优化。 ### **• Entity Culling** 跳过摄像机不可见的实体与方块实体渲染。 ### **• 其他包含 Mod** Reese’s Sodium Options、ImmediatelyFast、ModernFix、Noisium、MoreCulling、GPUTape、Krypton FNP、Ixeris 等所有其余 Mod 均按原文件名保留,并已针对兼容性进行配置调整。 ## **FAQ** ### **• 是否会改变原版玩法?** 不会 —— 整合包完整保留原版语义与机制,不包含任何玩法改动。 ### **• 是否适合服务器使用?** 是的。 完全兼容 **NeoForge 服务端**,并针对高并发、异步负载环境进行了设计。