← Назад к ресурсам

Izzy's Enchantments

This datapack adds 50+ new and unique enchantments to the game!

Modrinth equipment game-mechanics magic

Описание

Got tired of the old default collection of enchantments in Minecraft? Want to explore a whole new world of possibilities involving those little magic books? You just found what you were looking for! This datapack adds a ton of enchantments to the game, more specifically **55 new enchantments**. ## Enchantments **Aerodynamic** - **Elytras** - **II** - During flight, decreases the gravity of the wearer. **Arcane** - **Axes, Swords** - **III** - Increases the amount of experience points dropped by a mob when killed **Armored** - **Elytras** - **IV** - Makes the elytra give armor points when worn. **Curse of Attention** - **Armor** - **I** - **Treasure** - Every neutral mob (bees, endermen, iron golems, wolves) gets aggressive towards the wearer. **Barrier** - **Shields** - **III** - **Treasure** - Blocks the projectile closest to the user, blocking more projectiles per second according to the level of the enchantment. **Beheading** - **Axes** - **III** - **Treasure** - Entities like zombies, skeletons, piglins, wither skeletons, creepers and their variants have a small chance to drop their head when killed. **Blazeborn** - **Crossbows** - **I** - Transforms regular arrows into 3 blaze fireballs that fire consecutively. **Bloodlust** - **Axes** - **II** - Regenerates a small amount of life from the attacker upon hitting a living entity. **Clear Sight** - **Helmets** - **I** - Grants the wearer night vision in dark places, along with making them immune to blindness and darkness. **Curse of Concealing** - **Any enchantable item** - **I** - **Treasure** - Hides the item's tooltip. **Cushion** - **Elytras** - **IV** - Makes the wearer take less damage from falling or hitting a wall with the elytra. **Cyclone** - **Maces** - **I** - Has a small chance to give the attacker a wind charge upon each hit. **Double Jump** - **Boots** - **II** - **Treasure** - The wearer is able to jump while in-air upon sneaking. **Ender** - **Chestplates** - **I** - **Treasure** - Upon being hit, the wearer teleports to a random block nearby. **Evoking** - **Maces** - **I** - **Treasure** - Smash attacks summon a ring of evoker fangs around the hit entity. **Flammable** - **Crossbows** - **I** - Transforms regular arrows into firework rockets. **Curse of Fragility** - **Any breakable item** - **II** - **Treasure** - Makes the cursed item break faster than regular. **Freezing** - **Bows** - **I** - Shoots freezing arrows instead of regular ones, which apply slowness to the target. **Frenzy** - **Axes, Swords** - **I** - Increases attack speed after each consecutive hit. **Curse of Fright** - **Helmets** - **I** - **Treasure** - Gives weakness and slowness to the wearer upon being hit, along with dealing damage if in the dark. **Frost Aspect** - **Swords, Axes and Maces** - **II** - Applies slowness to the targed and deals more damage to fire-based mobs or while in cold biomes. **Frost Protection** - **Armor** - **IV** - Makes the wearer take less damage from freezing. **Heavy Feet** - **Boots** - **I** - Upon hitting the ground after falling from at least 7 blocks, creates a small explosion, damaging entities around. **Homing** - **Crossbows** - **I** - **Treasure** - Shoots homing missiles instead of arrows, focusing on mobs instead of players. **Curse of Ineffectiveness** - **Armor** - **II** - **Treasure** - Causes the armor to give less armor points than it's supposed to. **Curse of Infesting** - **Pickaxes** - **II** - **Treasure** - Breaking stone-like blocks has a small chance to spawn a silverfish, the same applies to endstone-like blocks and purpur blocks, but with endermites instead. **Intimidation** - **Helmets** - **II** - Attacking an entity has a small chance to inflict weakness and mining fatique to them, the same applies if the entity attacks the wearer, but with a larger chance. **Last Leap** - **Boots** - **I** - Falling into the void in the End dimension will launch the user up into the air, consuming an amount of durability. **Launching** - **Maces** - **I** - **Treasure** - Hitting an entity on the ground will throw them up into the air, hitting an entity that is in-air will massively increase knockback. **Lethal** - **Axes, Swords** - **II** - Each hit has a small chance of dealing more damage. **Curse of Limitation** - **Tools** - **III** - **Treasure** - Decreases both block and entity interaction range while held. **Magic Protection** - **Armor** - **IV** - Increases protection against magic such as wither, potions, thorns or sonic boom attacks. **Magma Walker** - **Boots** - **II** - Causes lava to turn into magma, which turns back into lava after a few seconds. **Metamorphosis** - **Tools** - **I** - **Treasure** - Transforms the tool into a sword, pickaxe, axe, shovel or hoe, depending on the user's current action, but still keeps the same durability of the item that was initially enchanted. **Midas** - **Hoes** - **II** - **Treasure** - Has a small chance to transform carrots into golden carrots when harvested and apples into golden apples when breaking leaves. **Momentum** - **Axes, Swords** - **III** - Increases attack speed. **Panic** - **Leggings** - **II** - Applies speed to the wearer after being attacked. **Penetration** - **Axes, Swords** - **III** - Attacks ignore armor partially. **Propulsion** - **Maces** - **II** - Upon hitting a block, creates a wind charge explosion that throws nearby entities up into the air in exchange of some durability. **Reach** - **Tools** - **III** - Increases both block and entity interaction range when held. **Replanting** - **Hoes** - **I** - Automatically replants harvested crops if the player has the needed item to plant it. **Curse of Revealing** - **Armor** - **I** - **Treasure** - Applies glowing to the wearer. **Scorching** - **Tridents** - **I** - Ignites the trident when thrown and ignites the target when hit. **Sea's Blessing** - **Tridents** - **I** - **Treasure** - Gives conduit power to the user when held in water. **Shockwave** - **Maces** - **I** - **Treasure** - Creates a shockwave after a smash attack, going outwards from where the target was hit. **Sifting** - **Shovels** - **II** - Breaking blocks such as dirt, sand, gravel and their variants has a chance to drop extra loot you wouldn't normally get. **Curse of Sluggishness** - **Armor** - **I** - **Treasure** - When worn, decreases the user's movement speed. **Sturdy** - **Armor** - **III** - Increases knockback resistance when worn. **Supersonic** - **Crossbows** - **I** - **Treasure** - Transforms regular arrows into a warden's sonic boom attack, penetrating every block except for wool. **Thunder** - **Maces** - **I** - **Treasure** - Upon causing a smash attack, summons a lightning bolt at the target. **Tide** - **Tridents** - **I** - **Treasure** - Causes a water explosion at the target after being hit from a thrown trident. **Trampoline** - **Boots** - **I** - Increases the wearer's jump strength as well as making them bounce when hitting the ground. **Unveil** - **Helmets** - **II** - **Treasure** - Allows the user to see invisible entities. **Vitality** - **Chestplates** - **V** - Gives the user more hearts when worn. **Wanderer** - **Boots** - **III** - Makes the wearer walk faster on terrain-type blocks, such as grass, dirt, path or stone.