Описание
**Item Modifiers** is a mod that is very much inspired by Terraria's modifiers system.
The modifiers the mod implements are below. By default, there is a 25% chance that an item will not have a modifier at all. This can be changed in the mod's config.
## Universal
### (all weapons can have these modifiers)
- Keen - *+3% critical strike chance*
- Superior - *+1 damage, +3% critical strike chance, +10% knockback*
- Forceful - *+15% knockback*
- Broken - *-30% damage, -20% knockback*
- Damaged - *-15% damage*
- Shoddy - *-1 damage, -15% knockback*
- Hurtful - *+1 damage*
- Strong - *+15% knockback*
- Unpleasant - *+0.5 damage, +15% knockback*
- Weak - *-20% knockback*
- Ruthless - *+1.8 damage, -10% knockback*
- Godly - *+1.5 damage, +5% critical strike chance, +15% knockback*
- Demonic - *+1.5 damage, +5% critical strike chance*
- Zealous - *+5% critical strike chance*
## Common
### (swords & ranged weapons)
- Quick - *+10% speed*
- Deadly - *+1 damage, +10% speed*
- Agile - *+10% speed, +3% critical strike chance*
- Nimble - *+5% speed*
- Murderous - *+0.7 damage, +6% speed, +3% critical strike chance*
- Slow - *-15% speed*
- Sluggish - *-20% speed*
- Lazy - *-8% speed*
- Annoying - *-20% damage, -15% speed*
- Nasty - *+0.5 damage, +10% speed, +2% critical strike chance, -10% knockback*
## Melee
### (swords, pickaxes, axes, & shovels)
- Large - *+12% size*
- Massive - *+18% size*
- Dangerous - *+0.5 damage, +2% critical strike chance, +5% size*
- Savage - *+1 damage, +10% size, +10% knockback*
- Sharp - *+1.5 damage*
- Pointy - *+1 damage*
- Tiny - *-18% size*
- Terrible - *-15% damage, -13% size, -15% knockback*
- Small - *-10% size*
- Dull - *-15% damage*
- Unhappy - *-10% speed, -10% size, -10% knockback*
- Bulky - *+0.5 damage, -15% speed, +10% size, +10% knockback*
- Shameful - *-10% damage, +10% size, -20% knockback*
- Heavy - *-10% speed, +15% knockback*
- Light - *+15% speed, -10% knockback*
- Legendary - *+1.5 damage, +10% speed, +5% critical strike chance, +10% size, +15% knockback*
## Ranged
### (ranged weapons)
- Sighted - *+1 damage, +3% critical strike chance*
- Rapid - *+15% speed, +10% velocity*
- Hasty - *+10% speed, +15% velocity*
- Intimidating - *+5% velocity, +15% knockback*
- Deadly - *+1 damage, +5% speed, +2% critical strike chance, +5% velocity, +5% knockback*
- Staunch - *+1 damage, +15% knockback*
- Awful - *-15% damage, -10% velocity, -10% knockback*
- Lethargic - *-15% speed, -10% velocity*
- Awkward - *-10% speed, -20% knockback*
- Powerful - *+1.5 damage, -10% speed, +1% critical strike chance*
- Frenzying - *-1.5 damage, +15% speed*
- Unreal - *+1.5 damage, +10% speed, +5% critical strike chance, +10% velocity, +15% knockback*
## Disabled
### (modifiers disabled by default)
- Gigantic - *+9 damage, -0.25 attack speed, -25% speed, +200% size, +200% knockback*
- Ungodly - *+3 damage, +100% damage, +4 attack speed, +10% speed, +20% critical strike chance, +200% velocity, +300% knockback*
- Zoomy - *+500,000% speed, -25% size, -10% knockback*
As the mod is currently, the only way to obtain a modifier is to get a new item, however that is subject to change if/when I work on this project more.