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Item Components

Change the default components for items! Server-side and data-driven, refreshes on /reload! (and does it properly)

Modrinth library management utility

Описание

# Item Components # ✅ Features - **Server-side** at no cost of quirkyness on the client - **Data-driven** through datapacks, read below for the how. - **Reloadable** on the fly via /reload. No restarting a server or client, or rejoining a world. - **Supports modded items** and modded item components - **Modpack creation** made easy, by putting the power of balancing in your hands # ❓ What can I do with it? For a full list of things you can change, visit the [Minecraft Wiki on Data component format](https://minecraft.wiki/w/Data_component_format#List_of_components).\ A non-exhaustive list of things you add, remove or change on any item: - Max stack size - Armor, damage & attack speed values - Default placement state - Enchantment glint - Fireproof - Nutrition, saturation, eating time & effects - Tooltips - Name & lore - Jukebox song - Max damage - Rarity - Default mining speed, durability change & effective blocks - Unbreakable _In essence, any item, modded or vanilla, can be changed in any way you might want._\ # ⚙️ Datapack creation Components on (an) item(s) can be changed by adding an entry under ```:item_components/.json```.\ Entries have 3 fields, all optional: - ```parents```: an ID or an array of IDs - The entries to inherit. Note that only the parent's parents and parent's components are inherited, not the parent's targets. - ```targets```: an item ID, an item tag suffixed with '#' or an array of item IDs - The items to apply the component changes to. - ```components```: a component changes object - The component changes to apply to the items. _Visit [the source code for example datapacks](https://github.com/boyonk913/item-components/tree/master/datapacks)._